Dungeon of the Day - 2
Posted: Fri Dec 07, 2012 9:08 pm
This is now our second installment of the Dungeon of the Day Scoring Challenge. If it's successful, this might become a regular "play-by-forum" activity around here. Any players are welcome to participate, regardless of whether you're a veteran or beginner. Even if you're new to Desktop Dungeons and can only manage one or two medals, feel free to post your experiences here. The rules are as follows:
At 4:30 PM Eastern Standard Time (9:30 PM GMT) I will roll a 12-sided die in order to select a dungeon at random from the following list of directional dungeons:
Rock Garden (1), Creeplight Ruins (2), Hexx Ruins (3), Havensdale Bridge (4), Grimm's Grotto* (5), Berserker Camp (6), Slime Pit (7), Magma Mines (8), Shifting Passages (9), Hard Halls of Steel (10), Ick Swamp (11), or Labyrinth (12)
* Switched in for Cursed Oasis
Next, to mix things up, there will be a class restriction this time. To keep things more open to newer players (who might not have all classes) it will be based on building. I will roll a four-sided die:
Guild (1), Thieves Den (2), Church (3), or Mage Tower (4)
I will immediately post my rolls, which will open the competition. Any DD player can then submit a screenshot showing a successful run. The only rule is you must win the dungeon run. Points are awarded based on which medals you win, based on the scoring below:
Warmonger and Hoarder = 5 points each
Purist = 4 points
Faithless, Unstoppable, Parched and Miser = 3 points each
Ding! Max = 2 points
Specialist and Cheeky = 1 point each
Tie scores will be resolved by how long it took you to beat the dungeon, with the faster time winning. Be warned, don't try to overachieve too much, because you may not win.
This contest ends at 4:30 PM EST (or 9:30 PM GMT) on Monday, giving you three days.
At 4:30 PM Eastern Standard Time (9:30 PM GMT) I will roll a 12-sided die in order to select a dungeon at random from the following list of directional dungeons:
Rock Garden (1), Creeplight Ruins (2), Hexx Ruins (3), Havensdale Bridge (4), Grimm's Grotto* (5), Berserker Camp (6), Slime Pit (7), Magma Mines (8), Shifting Passages (9), Hard Halls of Steel (10), Ick Swamp (11), or Labyrinth (12)
* Switched in for Cursed Oasis
Next, to mix things up, there will be a class restriction this time. To keep things more open to newer players (who might not have all classes) it will be based on building. I will roll a four-sided die:
Guild (1), Thieves Den (2), Church (3), or Mage Tower (4)
I will immediately post my rolls, which will open the competition. Any DD player can then submit a screenshot showing a successful run. The only rule is you must win the dungeon run. Points are awarded based on which medals you win, based on the scoring below:
Warmonger and Hoarder = 5 points each
Purist = 4 points
Faithless, Unstoppable, Parched and Miser = 3 points each
Ding! Max = 2 points
Specialist and Cheeky = 1 point each
Tie scores will be resolved by how long it took you to beat the dungeon, with the faster time winning. Be warned, don't try to overachieve too much, because you may not win.
This contest ends at 4:30 PM EST (or 9:30 PM GMT) on Monday, giving you three days.