by Lujo on Mon Dec 10, 2012 6:57 pm
Well it IS possible to mess puzzles up by fiddling with the cost, but I'd wager most of the vet's could agree on that. It's been overlooked rather than truly underpowered, and if it did warrant a buff at all, a straight up buff that made it this powerfull probably wasn't a good idea in retrospect. I know the dev's were hesitant to make it apply to the Rogue, and that turned out to be a good assesment on their part too.
Maybe we can invoke the "you guys said we'll see how it goes with the GETINDARE buff" from way back then and answer with a late but sincere "we saw, it's too good, please do nerf it a bit?".
I whish one of them would tell us if straight up GETINDARE dodge prediction abuse was the intended way of doing Rogue Silver or is it just unintended? Last time I had heaps of trouble there, this time I just used the statues to set up my Dodges and whiped the floor with everything... Now that I think about it, if 101% gaze doesn't kill you on a dodge, I was a dope, and could've done it even easier -.-'
Removing the dodge prediction would also work wonders in the stright up nerf department. It's strange that the sensible policy of there not biend a +dodge item was in the end screwed over by there now being a stackable +dodge and dodge prediction quasi-item wich costs no gold. Having TT fork one over on worship was also a bit of strange move in my eyes it's not like the bugger really needed a buff (and my choice would've been WHEYTWUT as he for some reason gives piety for using it).
Last edited by
Lujo on Mon Dec 10, 2012 7:07 pm, edited 1 time in total.
I almost got pwned by Shifty Brickwork!