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QCF Design Community • View topic - Rogue's, GETINDARE and all that
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Rogue's, GETINDARE and all that

PostPosted: Tue Dec 11, 2012 4:23 pm
by Lujo

Re: Rogue's, GETINDARE and all that

PostPosted: Tue Dec 11, 2012 6:45 pm
by Lujo
After a HARD dungeon expirience in Shifting Passages, I'm more convinced it's the GETINDARE rather than the rogue. At least in a dungeon which doesn't favour him.

Re: Rogue's, GETINDARE and all that

PostPosted: Tue Dec 11, 2012 8:16 pm
by q 3
DD was balanced from the very beginning with "random, unpredictable" dodging in mind. Dodge prediction has always been a potential problem with that, since removing the "unpredictable" part is a massive power boost. (I've never liked the "random" part, personally, and I think I once suggested making all dodges guaranteed, but rare - e.g. a Rogue loses his % chance but starts with 2 or 3 potions of dodge, and more potions would only ever be available at a very steep cost.)

(I also never got the complaints about GETINDARE being too weak, personally - a free hit for 3 MP is strong stuff.)

Re: Rogue's, GETINDARE and all that

PostPosted: Tue Dec 11, 2012 8:34 pm
by Darvin
My complaint with GETINDARE has always been more regarding its overlap with the Assassin/Rogue and WEYTWUT, rather than its inherent strength.

Re: Rogue's, GETINDARE and all that

PostPosted: Tue Dec 11, 2012 8:57 pm
by Lujo

Re: Rogue's, GETINDARE and all that

PostPosted: Tue Dec 11, 2012 9:01 pm
by Darvin

Re: Rogue's, GETINDARE and all that

PostPosted: Tue Dec 11, 2012 9:09 pm
by Lujo

Re: Rogue's, GETINDARE and all that

PostPosted: Tue Dec 11, 2012 9:22 pm
by Darvin

Re: Rogue's, GETINDARE and all that

PostPosted: Tue Dec 11, 2012 9:25 pm
by Lujo

Re: Rogue's, GETINDARE and all that

PostPosted: Tue Dec 11, 2012 9:27 pm
by Darvin