[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Dungeon of the Day - Master Thread


Dungeon of the Day - Master Thread

All things Desktop Dungeons

Re: Dungeon of the Day - Master Thread

Postby The Avatar on Wed Dec 12, 2012 11:57 pm

Awesome. So that's the official ruling for the next Dungeon of the day thread?
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
User avatar
The Avatar
 
Posts: 4720
Joined: Mon Sep 12, 2011 8:52 pm

Re: Dungeon of the Day - Master Thread

Postby Darvin on Thu Dec 13, 2012 12:03 am

That plus class handicaps so that we avoid the berserker/wizard issue that forced us to split the divisions this time around.
User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Dungeon of the Day - Master Thread

Postby Darvin on Thu Dec 13, 2012 10:04 pm

Last edited by Darvin on Thu Dec 13, 2012 10:18 pm, edited 1 time in total.
User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Dungeon of the Day - Master Thread

Postby The Avatar on Thu Dec 13, 2012 10:10 pm

That could work too. Either way it could work.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
User avatar
The Avatar
 
Posts: 4720
Joined: Mon Sep 12, 2011 8:52 pm

Re: Dungeon of the Day - Master Thread

Postby Lujo on Thu Dec 13, 2012 11:53 pm

Whatever we decide upon, I suggest a ban on VICIOUS rewards as preps, and on prepping Reflex, Quicksilver and Whoopaz. Reflex and Quicksilver are the only things there which you're not suposed to find in a dungeon anyway, and for those two you're supposed to worship a suposedly tricky god. All of the listed stuff gives too much power.

Relying on honor to enforce this might look like too much, but if the vets are playing the same dungeons as the casual/mid/newbie people, we can at least know when to raise our eyebrows and inquire as to how someone managed to pull something off when it looks like your or avatars recent victory screens.
I almost got pwned by Shifty Brickwork!
User avatar
Lujo
 
Posts: 3793
Joined: Tue Aug 02, 2011 8:47 am

Re: Dungeon of the Day - Master Thread

Postby Darvin on Fri Dec 14, 2012 12:05 am

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Dungeon of the Day - Master Thread

Postby Lujo on Fri Dec 14, 2012 12:10 am

Yeah, all this had me thinking that some way to review run preps after the run would do a world of good when posting run pictures for balance assesments anyway. Most of my lenghtly post run exposition would be completely unnecessary if my preps were obvious...
I almost got pwned by Shifty Brickwork!
User avatar
Lujo
 
Posts: 3793
Joined: Tue Aug 02, 2011 8:47 am

Re: Dungeon of the Day - Master Thread

Postby Dreamdancer on Fri Dec 14, 2012 1:18 am

Think a short summary of the important steps of the run, like
Preps, probably what bought / glyphs, which god worshipped (boons?), when boss fight started, how many mid-fight lvlups...
would be great.
From this the other people could learn something, like general tactics, how to use a class...
From the top level region, everybody could learn what is possible (ok, this might be less about learning, but seeing what is possible for a low level player)
But i think in the moderate to low level the other players (i mean the other moderate to low level players) could learn more, since these people are more likely to use preps or buy stuff or use glyphs.
So in the end we would have a huge amount of small annotated playthroughs. Hope you get my idea.
Dreamdancer
 
Posts: 221
Joined: Thu Oct 11, 2012 8:38 am

Re: Dungeon of the Day - Master Thread

Postby gjaustin on Fri Dec 14, 2012 1:50 am

As I suggested in the other thread, I'd really like if we added monster classes to the rotation. They could be their own separate division, but I'd like the opportunity to try this with some of them.
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

Re: Dungeon of the Day - Master Thread

Postby Darvin on Fri Dec 14, 2012 5:47 am

Updated master thread for the completion of round #3
User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 32 guests