I do think I would enjoy this a lot more with a vicious dungeon. At the very least, it should keep Darvin and Avatar from getting 9/10 medals every time.
If monster classes are going to be added, IMO Vampires shouldn't get much if any of a handicap. For one thing, they're mandatory Faithless, and are powerful enough not to need it. And they're not particularly disadvantaged with any badge save Hoarder. Really, I think the Vampire can usually nab everything but Hoarder without too much trouble.
Once we have some more data, it might be useful to recalculate Darvin's weighted point values for medals, but looking only at the winner for each dungeon. If certain medals are consistently being ditched by the top scorers, that's pretty strong evidence that they're undervalued (and vice versa for those that appear more frequently at the top of the standings).
Sidestepper wrote:The deal with Purist is that it is a very powerful enabler. Winning as a purist isn't all that hard, but going Purist and still snagging lots of hard badges is very difficult. I don't think there's anything we can really do about it. I guess we could implement some kind of ridiculously complex sliding scale, but getting that to work is probably an undertaking at least as hard as mastering the game itself.
I think part of it is that preparations don't have as much synergy with the other badge things. For example, giving up Faithless usually doesn't do that much for you on its own - GG and Taurog are significantly handicapped unless you give up Hoarder, while Mystera, JJ, and Binlor are nearly unusable unless you give up Warmonger. (Earthmother, Dracul, and Tikki Tooki aren't quite as handicapped with any one medal, but to a lesser extent but with more medals.) On the other hand, taking Whupaz, Reflex, Quicksilver, a stat booster, and Namtar's Ward, gives you a tremendous advantage even if you go for every other medal.