GETINDARE no longer awards dodge prediction.
Harsh, but necessary. I will miss the incredible power of dodge prediction on a glyph. Speaking of which, WEYTWUT could use a secondary effect
Poison on enemies changed to a stacking effect. 1 stack prevents 1 health worth of regeneration.
Interesting; APHEELSIK applies 10 stacks automatically, so it's basically unchanged, and the others are set to weaker kinds of poison. Don't have much time to scum to test these out; can anyone say what stack levels they're at?
Wizard damage returned to baseline, gains bonus conversion from glyphs in inventory
Nice! A powerful and potent buff for the weakest class in the game.
Reflex potion reflexes effect now only wears off once you perform your free attack, the first strike, however, does wear off.
Interesting; so in theory you can use the first-strike against one foe (killing it on that strike) and then the free attack against another foe.
Strength effect on Transmuter and Strength Potion no longer stacks
This is fair enough, but I feel the Transmuter will need a buff to compensate since stacking his strength bonus is his entire shtick.
I also feel strength potion really needs something
to make it more than a 1st-level character gimmick.
Just pick up all glyphs and convert potions for 80 conversions each oO Poison is nice
Hmmm... wizard gets 6 glyphs in play, +1 from extra glyphs, +1 freebee from a deity, and (if you're lucky) +1 from a subdungeon and that lets you raise total conversion value of a potion to 90. A halfling requires 80 CP to create a healing potion. Infinite loop FTW!
Oh, and btw, it's possible to go infinte Drac and GG piety with extra glyph and halflings ATM, I just checked
think they ought to fix either the conversion bonus ammount or make it not apply to small items, like, right away, hotfix style.
Probably apply half the bonus to small items.