Dreamdancer wrote:Going Chaos Avatar has the advantage that one would loose the weakening and corrosion stacks. Additionally Chaos Avatar gives us 100 conversion points, so we don't need to buy a 5th potion to get all the four Boost Health boons
GETINDARE no longer awards dodge prediction.
Poison on enemies changed to a stacking effect. 1 stack prevents 1 health worth of regeneration.
Wizard damage returned to baseline, gains bonus conversion from glyphs in inventory
Reflex potion reflexes effect now only wears off once you perform your free attack, the first strike, however, does wear off.
Strength effect on Transmuter and Strength Potion no longer stacks
Just pick up all glyphs and convert potions for 80 conversions each oO Poison is nice
Oh, and btw, it's possible to go infinte Drac and GG piety with extra glyph and halflings ATM, I just checked
think they ought to fix either the conversion bonus ammount or make it not apply to small items, like, right away, hotfix style.
Darvin wrote:GETINDARE no longer awards dodge prediction.
Harsh, but necessary. I will miss the incredible power of dodge prediction on a glyph. Speaking of which, WEYTWUT could use a secondary effect
Lujo wrote:gjaustin wrote:So now APHEELSIK lowers health regeneration by 10 per level. I don't know if that's the caster's level or the monster's level. I actually suspect that it's a typo, and it should just be 10.
Hopefully the Venom Sword now works on every hit, but only adds a few layers of poison.
Character level, and poisoned dagger i'm not sure about. Tooltip sayse one poison attack for 5 poison (not per level).
Darvin wrote:And the Pactmaker requires piety to pull it off, too!
I think the best solution may be to keep it as it is, but have it cap out at doubling the CP of the converted item.
Taking gnomes infinite is small potatoes; Halflings actually get 90 CP for converting a healing potions. That means for every 8 healing potions they convert, they get 9 healing potions. Now if only I could figure out a way to leverage infinite money out of this situation to fuel a trisword...
gjaustin wrote:That can't be right. Why would you ever need to block 100 health worth of regeneration?
Darvin wrote:Oh, it seems I misunderstood the change. I thought poison blocked a certain amount of regeneration indefinitely (thus 5 stacks of poison would fully-stop regeneration up to 5th level monsters, but not higher). Instead, poison now blocks a certain amount of flat regeneration but is no longer cancelled by attacks.
If that is the case, then this is a pretty harsh nerf to APHEELSIK, largely no change to Tikki's poison, and a fair buff to the venom dagger. Why? Because APHEELSIK is almost exclusively used at the end of an exhaustive attack chain and it's virtually assured it will time out before you've recovered your health and mana. However, the on-attack poisons will stack up 2-3 times during your combat chain and will almost certainly last long enough for you to fully healh. I hope I'm misunderstanding this; will test later.
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