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QCF Design Community • View topic - [Suggestion] Explorers Guild
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[Suggestion] Explorers Guild

PostPosted: Mon Dec 24, 2012 10:45 am
by baconcow

Re: [Suggestion] Explorers Guild

PostPosted: Mon Dec 24, 2012 11:09 pm
by dislekcia
We've had a bunch of menu improvements for the Explorers Guild in the work-flow for a while now, hopefully we can get to them soon. They generally address exactly the problems you point out here...

Surely getting "back" to the inventory panel isn't too hard though? Either click on an empty space in the dungeon, or cycle through the tabs/pick the inventory tab at the bottom? Any restart button is going to be at least 1 click away anyway, in the game menu.

Re: [Suggestion] Explorers Guild

PostPosted: Mon Dec 24, 2012 11:11 pm
by The Avatar
You could attach the R key to it as a shortcut.