Dungeon of the Day #5

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Dungeon of the Day #5

Postby q 3 on Wed Dec 26, 2012 1:05 am

Welcome to round 5 of the weekly Dungeon of the Day challenge. This week we have two dungeons and finally the inclusion of monster classes.

Any players are welcome to participate, regardless of whether you're a veteran or beginner. Even if you're new to Desktop Dungeons and can only manage one or two medals, feel free to post your experiences here. The rules are as follows:

This week's challenge begins Wednesday, December 26, at 8 a.m. PST (UTC-8). In order to have a vicious challenge but still allow players with less experience or less-developed kingdoms to play, this challenge will feature two dungeons, one hard and one vicious. Players may submit entries for both dungeons, and there will be a separate winner for each dungeon. Although veterans are encouraged to participate in the vicious challenge, everyone is welcome to submit entries for either or both dungeons.

In lieu of dice, I will be taking random numbers from random.org. First, for the hard dungeon, a number between 1 and 5:

Grimm's Grotto (1), Doubledoom (2), Creeplight Ruins (3), Ick Swamp (4), Labyrinth (5)

Second, for the vicious dungeon, another number between 1 and 5:

Naga City (1), Dragon Isles (2), Demonic Library (3), Vicious Halls of Steel (4), Namtar's Lair (5)

I will pick three random numbers for classes. The first two will be normal classes (random 1-8):

Fighter (1), Warlord (2), Thief (3), Monk (4), Paladin (5), Sorcerer (6), Bloodmage (7), Tinker (8)

The third will be a monster class (random 1-3):

Vampire (1), Gorgon (2), Half-Dragon (3)

Scoring is based on total points: your medals and your class are each worth a certain number of points, and your score is the total point value of all your medals and your class bonus, if any. The point values are roughly proportioned to the difficulty of getting each badge and the varying ability of each class to obtain badges (although they are a work in progress and may be subject to change in future challenges). These are the point values for this week's challenge:

Warmonger & Purist = 5 points each
Faithless & Hoarder = 4 points each
Unstoppable & Feeling Parched = 3 points each
Ding! Max & Miser = 2 points each
Specialist & Cheeky = 1 point each

+0 classes: Rogue, Berserker, Assassin
+1 classes: Warlord, Monk
+2 classes: Bloodmage, Paladin
+3 classes: Sorcerer, Fighter, Vampire, Tinker, Transmuter
+4 classes: Priest, Gorgon, Half-Dragon, Crusader, Thief, Wizard

Tie scores will be resolved by how long it took you to beat the dungeon, with the faster time winning.

The contest ends on Thursday, January 3, at 5 p.m. PST, and the highest-scoring player for each dungeon at the time will be declared the winner(s). Players may submit as many entries as they like, but only your highest-scoring entry for each dungeon will be counted.

(Notes: Assassin is excluded because his first strike is still bugged. I added a point to the Gorgon's handicap due to the new poison mechanic, and removed a point from Wizard due to his buff. Purist is increased in value by 1 and Miser decreased by 1, per discussion in the main thread & personal bias. No rights reserved. Offer void where prohibited. Horatio is watching you.)
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Re: Dungeon of the Day #5

Postby q 3 on Wed Dec 26, 2012 1:07 am

Your dungeons are Grimm's Grotto and Namtar's Lair.

Your classes are Paladin, Tinker, and Half-Dragon.

Final Ranking:

Grimm's Grotto

1st place: Blovski, Half-dragon, 19 points (19:05)

Namtar's Lair

1st place: Darvin, Halfling Paladin, 8 points (13:13)
Last edited by q 3 on Fri Jan 04, 2013 1:03 am, edited 3 times in total.
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Re: Dungeon of the Day #5

Postby The Avatar on Wed Dec 26, 2012 4:21 am

Looks good, except I don't even think gorgon is usable in the current situation, especially in vicious. And probably only the vicious runs will have monster class participants, unless a vet submits for the hard dungeon.
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Re: Dungeon of the Day #5

Postby gjaustin on Wed Dec 26, 2012 6:18 am

The Avatar wrote:Looks good, except I don't even think gorgon is usable in the current situation, especially in vicious. And probably only the vicious runs will have monster class participants, unless a vet submits for the hard dungeon.


Yeah, I'd move her to at least +5. If not +6 or even +7!

And I'm not sure if the Wizard should be at +3 or +4. He was buffed pretty substantially, but his new ability does require that you forgo both Warmonger and Hoarder.
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Re: Dungeon of the Day #5

Postby q 3 on Wed Dec 26, 2012 7:10 am

Well, Wizard won't be in this one anyway. I'm thinking I'll also remove Gorgon from consideration, this time 'round, unless there's an objection. Half-Dragon or Vampire should be fun enough anyway. :D
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Re: Dungeon of the Day #5

Postby q 3 on Wed Dec 26, 2012 3:59 pm

And we are live.

The random number gods have bestowed upon us the following dungeons: Grimm's Grotto and Namtar's Lair.

Your classes are Paladin, Tinker, and Half-Dragon.
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Re: Dungeon of the Day #5

Postby ChasGB on Wed Dec 26, 2012 7:07 pm

gjaustin wrote:
The Avatar wrote:Looks good, except I don't even think gorgon is usable in the current situation, especially in vicious. And probably only the vicious runs will have monster class participants, unless a vet submits for the hard dungeon.


Yeah, I'd move her to at least +5. If not +6 or even +7!

And I'm not sure if the Wizard should be at +3 or +4. He was buffed pretty substantially, but his new ability does require that you forgo both Warmonger and Hoarder.


Along these lines and with the changes to APHEELSIK, shouldn't Assassin be moved to +1/+2? I've noticed that his early game is significantly weaker now, which indirectly affects his ability to one shot lower level monsters since it takes him longer to get up there. As for the damage bonus, BYSEPPS is a more mana efficient alternative with the bonus of erosion.

I'm not sayin he deserves to be +4, etc, but I'm not so sure about +0
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Re: Dungeon of the Day #5

Postby Darvin on Wed Dec 26, 2012 7:55 pm

Yeah, Assassin certainly isn't +0 anymore, or even a +1. He's effectively incompetent as a purist character now because he has no valid openers except scumming for a better glyph. I'd probably move him to +2 or +3.

Of course, I highly suspect APHEELSIK will get buffed in the near future. The devs have clobbered it so hard with the nerf stick that it's pure conversion fodder now. Any enemy strong enough to merit using poison against shrugs it off too easily for it to be worth 7 MP, so it's basically only useful once you're level 9 or 10 yourself for the boss fight, by which point there's usually no exploration room left anyways!
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Re: Dungeon of the Day #5

Postby gjaustin on Thu Dec 27, 2012 4:37 am

Let me save everyone a few hundred gold - Don't use the Half-Dragon.

His knockback damage is seriously bugged. With 33 attack (25 base) and 120% knockback damage, I only did 41 damage knocking the monster into a wall.

The correct amount would be 48, while the combat prediction is saying 64.


On an unrelated note, getting Cheeky in Grimm's Grotto is not easy due to the more random monster layout.
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Re: Dungeon of the Day #5

Postby Darvin on Thu Dec 27, 2012 6:04 am

gjaustin wrote:Let me save everyone a few hundred gold - Don't use the Half-Dragon.

His knockback damage is seriously bugged. With 33 attack (25 base) and 120% knockback damage, I only did 41 damage knocking the monster into a wall.

The correct amount would be 48, while the combat prediction is saying 64.

33 + 25*1.2 = 63 damage for knocking him into walls, so it looks like that's what the prediction is doing. The difference appears to be a factor of 4 instead of 2 in the knockback damage against monsters (25*1.2*0.25 + 33 = 41).

It looks like the half-dragon is bugged and there should be a class reroll... which by default would be the vampire amongst monster classes.

The difference appears to be a factor of 4 instead of 2 in the knockback damage against monsters (25*1.2*0.25 + 33 = 41).

On an unrelated note, getting Cheeky in Grimm's Grotto is not easy due to the more random monster layout.

Grimm's Grotto is "special", but let's not kid ourselves: this isn't so much a hard badge as a luck-based one. If anything I'd be inclined just to devalue the badge entirely so you don't need to scum.
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