Lame badge requirements for PQI

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Re: Lame badge requirements for PQI

Postby Darvin on Sun Jan 13, 2013 8:56 am

Oh, and before I forget, one of the lamest combos of all: Sorcerer/Specialist PQI

The Sorcerer's mana shield counts as a magical attack. As a result, a regular attack will deal both physical and magical damage and automatically fail the PQI. If you can't do an all-fireball or all-PISORF boss kill, the only way to pull it off is with cleansing to make your attack all magical in nature.
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Re: Lame badge requirements for PQI

Postby Naoya on Mon Jan 14, 2013 2:01 am

Might just be something that escaped me, but what is a burning dungeon?
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Re: Lame badge requirements for PQI

Postby Darvin on Mon Jan 14, 2013 2:08 am

One of the icons on the kingdom map will actually be on fire. You need to reach a certain completion level in the game before this will happen, though.
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Re: Lame badge requirements for PQI

Postby paplaukes on Mon Jan 14, 2013 8:09 am

Oh - game calls it the flaming dungeon - "finish the flaming dungeon to change the requirements". Been wondering too. I'm not at that level of completion then yet.
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Re: Lame badge requirements for PQI

Postby Lujo on Mon Jan 14, 2013 7:33 pm

I'm noticing PQI weirdness. I have 100% badge completion on Rock Garden, I've done at least 2 Orc Wizards, and I've done it with a fighter, and I've also done it with a bunch of other stuff, but I still get "Orc Fighter DING! max". I've been gatting simmilar stuff lately, and it feels like quite a letdown when I don't have nearly as much completion but it lines up everything I HAVE done the dungeon with.
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Re: Lame badge requirements for PQI

Postby The Avatar on Tue Jan 15, 2013 4:35 am

Yeah, PQI is not working. The thing it should, in my mind, check is if there are any dungeons where you have full class or badge completion. Then remove those from the randomizer until all have either full class or badge completion.
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Re: Lame badge requirements for PQI

Postby paplaukes on Tue Jan 15, 2013 8:03 am

I got a few already completed class/badge (and maybe race) combos as well by now.
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Re: Lame badge requirements for PQI

Postby Sidestepper on Tue Jan 15, 2013 9:21 am

The Slime Pit works. I gained a lot of experience there when developing my DR-stacking Punchomancer Wizard idea.I actually got the idea because PQI kept bugging me about Slime Pits, and one day it wanted a Wizard Parched Human Slime Pit run and I was like, hey, I have an idea.

I've never really 'solved' Cursed Oasis. I have a better win rate with most VICIOUS dungeons. I think that's more a function of relative experience rather than difficulty. I agree that I both of these dungeons would benefit from a quest.
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Re: Lame badge requirements for PQI

Postby The Avatar on Tue Jan 15, 2013 1:02 pm

Agreed. I have a much better vicious record. I probably have more losses than wins in cursed oasis by a lot.
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Re: Lame badge requirements for PQI

Postby Lujo on Tue Jan 15, 2013 1:09 pm

Then it's settled, that place needs a questline, and then possibly nerfs. And slime pits also needs a questline jsut so people can get fammiliar with it.

I mean I know the basics of slime pits - central area with chokepoints, debuff monsters, meatmen turn sour (cant remember the trigger, I think it's creatures killed), and the two damage sponges that you have to kill with the blackspace limited by thick walls around the edges. But real live expirience with it - very little.
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