PQI is a fun idea but rarely works for me. I'll just write my impressions why, not really a complaint.
The way I played the game so far, I unlocked most of the places by doing them in class/race/prep combinations I'm good at, probably after multiple tries. So I'm comfortable in, say, Doubledoom/Grim's Grotto, have 1 to 4 wins in further away places (Shifting Passages, Labyrinth, Bridge) after many tries/best preparations, but I get sent to magma mines where I'm not even going after the 2 quests I have, or Cursed Oasis or Icks Swamp. It's way out of my comfort zone. I realise that's probably the idea, but I mean, the places are out of my comfort zone already, I don't really want to try for a purist/godless/parched halfling fighter there. The reward just won't cover the costs.
Ideally PQI should keep it challenging but within reach, basing the difficulty level on players' successes and failures and on badge/dungeon difficulty. I'd dare try Doubledoom as purist, not Ick's Swamp yet. I'd dare do the labyrinth with a non ideal race/class combination, not Magma mines. etc. If it's just random, alright, as long as the seemingly impossible PQI would stop taunting me and change after 3-5 dungeon runs
Yeah I just leave DD running pretty much for days
And, uh, I just logged in and saw the current PQI... It's really not supporting my post at all. BRB - running a parched gnome berserker in Hobbler's Hold...