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QCF Design Community • View topic - Lame badge requirements for PQI
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Re: Lame badge requirements for PQI

PostPosted: Wed Jan 16, 2013 10:55 pm
by Lujo

Re: Lame badge requirements for PQI

PostPosted: Fri Jan 25, 2013 2:03 pm
by FDru
Well I now have been given a Dwarf Paladin Feeling Parched run in Venture Cave.

Nice and easy but I have 100% completion in Venture Cave sooooooo... PQI es borked?

Re: Lame badge requirements for PQI

PostPosted: Fri Jan 25, 2013 2:21 pm
by paplaukes
Random is random. I'd grab that one in an instant, I like to vary hard/easy runs.

Re: Lame badge requirements for PQI

PostPosted: Fri Jan 25, 2013 2:24 pm
by FDru

Re: Lame badge requirements for PQI

PostPosted: Fri Jan 25, 2013 5:28 pm
by paplaukes

Re: Lame badge requirements for PQI

PostPosted: Sat Jan 26, 2013 12:21 am
by Naoya

It's funny - A short wile ago I got flodded with PQI leading into CO, even after doing 1 or two runs there. The catch? Ick Swamp. Only went their ONCE in my whole game, and luckily won that. Well, now that I did a few in both dungeons it works pretty normal.. but still, I found that weird.

Re: Lame badge requirements for PQI

PostPosted: Mon Jan 28, 2013 11:23 am
by Aequitas
If PQI is picking a 100% complete dungeon over a (non vicious) 80% complete dungeon, then there is a problem.
Could somone post a few screenshots? (yes, I know the shot can be spoofed by getting the PQI, and then getting the class and badge completions seperately)

Re: Lame badge requirements for PQI

PostPosted: Mon Jan 28, 2013 12:10 pm
by paplaukes
A few relogs should do the trick. I got one, not quite hobblers hold but doesn't seem to follow the rules either.
Image

Edit: this is a 75% being picked over 42%+ ones, all badges collected, class done.

Re: Lame badge requirements for PQI

PostPosted: Mon Jan 28, 2013 12:14 pm
by Lujo
I have no screenshots but it happens to me when it sends me to dungeons with a lower amount of class completions if my overall class completion is someone I've allready done the dungeon with.

I've seen a few PQI's with Thieves and Assasins in places where I've allready done them. Maybe it's trying to line up too many lowest completion things at once and causes one to fail spectacularly?

Re: Lame badge requirements for PQI

PostPosted: Mon Jan 28, 2013 12:22 pm
by paplaukes
Is only 100% completion being picked wrong? I don't have all monster classes unlocked yet.
Is PQI supposed to choose from easy/normal mode dungeons too? I never really done hobblers hold - got 'locked out' of it after doing a normal one early on. So the completion is low and I get sent there sometimes.
Does race matter? I've seen quite a few with class/badge done.
Can PQI choose 80% completion over 40%?