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QCF Design Community • View topic - Gorgon Rework Idea
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Re: Gorgon Rework Idea

PostPosted: Tue Jan 22, 2013 10:17 pm
by Naoya

Re: Gorgon Rework Idea

PostPosted: Tue Jan 22, 2013 10:24 pm
by Darvin

Re: Gorgon Rework Idea

PostPosted: Tue Jan 22, 2013 10:47 pm
by Naoya
Oh.
Then how about reducing it for her specifically? Something like 2-3 piety? This would give her at last another option if it comes to deitys. Since she can't use plantation...


Edit: Oh, didn't knew that. Nvmnd then.

Re: Gorgon Rework Idea

PostPosted: Tue Jan 22, 2013 11:19 pm
by Darvin
Actually, she can use plantation. If you destroy the statues you will find a bloodstain underneath them. Same approach applies to Dracul and blood tithe.

Since the Gorgon begins with ENDISWAL and can carve a path around blockages quite easily she already makes a fairly robust Earthmother worshipper.

Re: Gorgon Rework Idea

PostPosted: Wed Jan 23, 2013 3:23 am
by The Avatar
If we were to make one small change, I would say take away her free ENDISWALL (discouraging Binlor only uses) and make it so she can destroy statues (if you destroy them without ENDISWALL you do NOT get Binlor piety or stoneskin).

Re: Gorgon Rework Idea

PostPosted: Wed Jan 23, 2013 3:30 am
by q 3
That would be a pretty severe nerf. Even without worshiping Binlor, the Gorgon gets a lot of benefit out of stoneskin; it combos well with her poisonous attack.

What if Gorgons only made statues by killing with Death Gaze? I.e., land the killing blow with BURNDAYRAZ or PISORF (or her normal attack, or a knockback attack?) and you just get a normal bloodstain.

Re: Gorgon Rework Idea

PostPosted: Wed Jan 23, 2013 12:46 pm
by The Avatar
That would be nice. I can't stand those statues.

Re: Gorgon Rework Idea

PostPosted: Wed Jan 23, 2013 12:56 pm
by Blovski
Eh, don't agree with taking the flavour out (also, the statues are cool, guys) unless it's about a power balance issue. I thought we had one, having beaten the easy vicious (NC) and a harder vicious with specific problems (Dragon Isles), I think she's not half bad, not on a par with the strongest classes (Rogue and Bloodmage, used to be assassin but I haven't played him since the changes to poison) but essentially OK.

If there was something to incentivise breaking statues over breaking normal walls, using a couple of other gods might become more palatable. I think that a Binlorgon is probably going to remain the Vicious player's god of choice since you really need to eke out every advantage you can on Vicious (and the two I've played heavily reward regen fighting) and the sectioning off of final bosses from the level proper tends to reward god use that affects you over god use that affects enemies). But on Hard it might be nice to incentivise getting some bloodpools back so using Drac or Earthmother gels with normal play rather than requiring extraordinary play.

Re: Gorgon Rework Idea

PostPosted: Wed Jan 23, 2013 1:45 pm
by Lujo
So, I dunno, gold on statues? ;)

Re: Gorgon Rework Idea

PostPosted: Wed Jan 23, 2013 2:06 pm
by Blovski
Heh - gold might be a good idea - a little mana (especially) or health regen would be my preference.

Reports from the JGorgon (with Midas Gloves instead of usual Dragon Shield) on Labyrinth. I'm not much used to JJ so I played very badly, picked up 1 health and 2 mana boosts, converted Getindare instead of piety building with it, which was dim, and then basically played her as a poisonous fireballer (Aequitas as boss 2, so couldn't really tank at all)... didn't reach Chaos Avatar either. Also got silly unlucky with punishments (first two were weakenings, third was poison, so I was dealing 1 damage at first level while poisoned and didn't find two of my attack boosters til almost the end. Man has Rex been buffed - much better now. But anyway, got a win, the combination works alright, probably won't hold up on Vicious and is much more unreliable than the Binlorgon.