by Lujo on Wed Jan 23, 2013 7:03 am
I think you missed my point, maybe it was my fault - this wasn't strategy, this was opposite of strategy. It would still work even if it was nerfed a bit, except I couldn't just walk up to a boss and start fireballing away practicaly as soon as I walked into the place...
1) CB effect is a strong enough effect that it could, say, cost more gold and still be worth it.
2) B2P works for anyone, and the way it works is that it creates blackspace out of nowhere - simply put, with it on board you have extra blackspace available equal to 1/3 of the current total, as long as the only thing you care about is mana. It works like that in any dungeon for any class, bloodmage just means you don't have to scum for it. Dungeons and challenges, MODERATE ones not hardcore-minmaxy ones, where built with a certain ammount of blackspace in mind - if you use B2P you effectively gain an extra mana for every 3 tiles you explore. This makes what I did OPTIMAL and stupid at the same time.
That's the thing, it looks like I'm wasting blackspace, when in fact B2P makes it so that exploring in another way is sub-optimal. If it gave, say, 3 mana for 3 tiles, you'd be getting the crazy powerfull effect of being able to regen fight monsters while substituting the damage you'd be taking from their hits (you use fireballs so you don't take any), with the ability to throw more fireballs at the monsters. But you'd have to at least pay attention to what you're doing a little bit...
What I'm saying is that it currently works as a regen-fighting tool, rather than an spiking tool, because it's just a tad too efficent. Do you really think a nerf would "kill" it? If it was a bit less powerfull than it is right now, do you think we'd all be at a loss?
I almost got pwned by Shifty Brickwork!