The Avatar wrote:I wish they had either trinket or blacksmith stores as a shop prep. It would work like an apothocary (have 6 items, either small or blacksmith) and it would be in addition to shops.
This so very much. If it would include the goblin bombs, and there was a way to "prep" it right next to the entrance, it would be awesome. Or some variation thereof.
Now for items:Blacksmith Sword
I don't actually mind it being there just for the sake of simetry. But as far as prepping it goes, I can't remember the last time I did it, especially since the shield seems like a much better deal.Slayer Wand
I've actually been prepping it a lot, more than any other BS item, including the badge. Thing is, CB users in general, and wizards is particular, don't really give a fig about inventory space (or shops for the most part). They do, however, like being able to one-shot a random equal/higher level bugger to help DING! without wasting resources, and you can blow it to clear a choke point if you so desire. If it were a small item it'd probably be too good, but maybe not.Perseverance Badge
Is the third "extra attack booster" that you don't actually have to look for. I'm surprised how often I prep the slayer wand instead of it, really. It may look insignificant, but it messes up balancing on Monks, Gorgons, Warlords, Rogues... And everything that melees, really, unless it has been taken into account all the time, in which case NOT taking it messes up balance on Mo...Really Big Sword
- I most of the time I'm not even aware of it's existance.Basic ItemsSpoon
- It's in my veto slot for the shop density reasons.Tower Shield
I left it in the pool, even though I vetoed both the +10 HP and the +2 Mana pendant. I'm not sure why, really.Troll Heart
I'm not sure, but I really like it - it makes Drac's Sanguine not have a penalty if carried around for 5 levels (that is, two hits of sanguine). It also converts for a nice chunk, and you get to keep the effect, making it infinitely better then the vetoed pendant. Just the way I see it.Quest ItemsPiercing Wand
Has a really low cost, and has saved my hide so many times that I don't really mind all the times I've had no use for it. Might be ok with both a price and a CP increase.Rock Heart
The problem I'm having with it is that even when I'm using PISSORFF - I'm very rarely using it with enough walls, more often I'm slamming guys into each other. On the very rare occasion where I'm using walls and PISSORFF, it's decent. The health gain is too low, though (or I'm not reading it right). It's my default "pure CP" item, but Troll Heart is making it look bad.
Darvin Wrote:Crystal Ball
- both overpowered and underpowered at the same time. As an item you pick up in a shop, it's just too expensive to activate. Between its 15 GP cost at 5 GP cost per activation, it just gets ludicrously expensive and will suck up pretty much all your cash. If you prep it ahead of time and work it into a larger game plan, that gold cost is totally manageable and its true overwhelming power shines through. I really feel the gold cost needs to be toned back or removed and a different penalty instated.I say:
Well, the thing is, it's not that bad even if found in a shop, but the reason I never buy it is because if I'm playing anyone who isn't FORCED to prep something else - I already have it. Otherwise I would buy it, and no it's not inefficent - it LOOKS inefficent. But there really are very few things you could better spend your gold on, and those can usually be acquired once you kill the first boss. Trust me, on the last playthrough I wouldn't even locker and prep it on the same grounds that you just wrote here. This time I just took a plunge, and I can't say sinking all my gold into it has ever hurt me... The only reason CB is a bad buy (if your hero's up for it) is that you could've spent that 15 gold on 3 CB activations allready if you just prepped it...Witchalok Pendant
It's not a bad effect, I've used it often, but the problem is it IS niche (affects fireball, but not PISSORFF), and the gold cost looks prohibitive. I don't see it talked about much, and always thought of it as an overlooked gem. It was originaly designed to interact with Binlor, but Binlor has changed since then, and it has not.Battlemage Ring
Agree that it looks really good, but never really justifies the price, CP and size. Size is the real reason I started preffering Flames to it - bloodmages who want options tend to cram their inventory full of glyphs.Hero's Helm
It's heading for my next veto slot. It has big, big issues with when you unlock it (I've talked abou this). HOWEVER - it has a saving grace - the mana point it provides technicaly means that you can stop looking for your optimal mana pool sooner and conserve exploration, while being a little above the curve damage and HP wise. Doesn't justify the gold cost at all, though.Trisword
Agree with Darvin. The game is playable and enjoyable without it, and I'm only prepping it when I'm too lazy to actually think my way through a Dungeon. The big problem it has isn't just the "no lvl cap", which is a problem, but it's complete dominance in it's niche. If you pick it up, and simply sink potions and gold into it (tactfully), what you buy isn't a 12 gold +3/pop sword, it's a single inventory slot for as many fine swords as you can cram into it. The first one costs you 18 gold (instead of 15), the second one means the 2 fine swords just cost you 12 gold each and they both take up one inventory slot, the third one means you just bought 3 fine swords for 10 each and so on and so forth. If it's base damage you're looking for - what could you possibly spend your gold on that's a better deal/you didn't perp? And with black market, translocation and the boss gold drops - money's no issue. Inventory space can be but that is where Trisword breaks the game in half.Balanced Dagger
It's actually more useable than Rock Heart, but never, ever a good investment except in Gaan'Telet. It's the only quest item I've vetoe'd. Mage Plate
It's actually rather better than Darvin thinks, and I've been buying it regularly. Good with CB, good with B2P, good with Mysterea, good with GG, good with Gnomes, and once you're done with the mana spike, you can convert it and start melleing. Doesn't even affect PISSORF so it's incredible for PISSORF wizards and bloodmages. If flames are a viable boon, and they are, then this is a viable item, and it is. *If I'm not wrong, it gives +4 mana at lvl 7, which with the 3 guaranteed boosters and 5 Mysterea piety means 3 fireballs per pool. And 6 PISSORFF. Not bad at all...Elite ItemsDwarven Gauntlets
It's the only item you might want to spend an inventory slot on if you have the tri-sword, and I translocate them here and there.Orb of Zot
Not really. I'm not sure it affect all monsters on in the game, but if it's only monsters on the same floor then poison of almost any variety beats it for efficency. I think it's only real purpose is to have a roguelike reference and polute the shops. Yendor is also a reference, but it's at least worth buying.Alchemist's Scroll
I think you're thinking in "optimal" terms too much. Picking it up and using it around 4 times gives more health then 10 absolutions, and all you need to spend are the prepped potions for easier leveling, and you can convert it later for res stacking inventory space. Combined with the Tinker and Trisword it's really silly. The problem I have with it is that it's an Elite item, and not a quest item, and I can't bring myself to locker it. If the Cauldron is an ideal candidate for a Slime Pits reward, I'd totaly make it a Cursed Oasis Quest reward.PotionsStrength Potion
- a little strong at low levels, a little weak at high levels. I've always thought it might be cool if this potion got curse cure so it had a more distinct role for high-level characters.WHUPAZ
I use it all the time, as a safeguard in case I run into an unfavourable second boss, especially on the penultimate dungeons, and in difficult PQI. You're otherwise right.Vicious ItemsAvatar's Symbol
Simply needs to be something else.Naga Cauldron
Agree wholeheartedly that it'd make an awesome Slime Pits quest reward. It might need a rework as well, but it needs it's predictions fixed first so it can be properly tested. So far it seems to consistently boost Warlords and gnomes, who don't really need any boosts. Miscellaneous (lockerable) ItemsSensation Stone
I actually wouldn't mind seeing it in shops in its current incarnation.Mass09 Ledger
Obscenely overpowered item. It lets you cherry pick targets as if you've fully revealed and binlored down a map, except you get to keep the exploration space between the fights. The only difference is that you don't start out your dream leveling/popcorn bowling/whatever with all the powerups picked up, but the reason I took it out of my locker is put the fact it exists out of my mind and try to play the actual game.
This is just my thoughts on most of the items Darvin's mentioned. I'll add mine later, but:Fireheart
- is too niche, and very hard to fill up more than once during a boss fight. Works really well with healthmonster dwarves and B2P users, but I'm not sure other guys who'd benefit can spare an inventory slot (HALPMEH res stackers).