I thought a bit about resistances... i dont like that you can only use 2 approaches:

1. dont take resist at all

2. take all you find

This is mainly because if you have 60% resistance and find another 10%, it is MUCH stronger than when you have 0% resistance before...

If the resistance curve would be altered, this would not happen anymore

Here is my idea:

Instead of resistance percentages, every item/god boon gives you a resistance rating that is cummultative.

The real resistance is computed by

resistance=rating/(40+rating)

Here is a list how that would effectively go:

0 rating -> 0% resistance

10 rating -> 20% resistance

20 rating -> 33% resistance

30 rating -> 43% resistance

40 rating -> 50% resistance

50 rating -> 56% resistance

60 rating -> 60% resistance

70 rating -> 64% resistance

80 rating -> 67% resistance

90 rating -> 69% resistance

100 rating -> 71% resistance

With this formula, the arbitrary border of 65% would be not necessary anymore. Let the stackers stack as high as they want... but to get to 80%, 150 rating is needed and so on... reaching 90% is nearly impossible (rating of 360)

It would be worth it to even use one item and everyone would be happy

What do you think?