I thought a bit about resistances... i dont like that you can only use 2 approaches:
1. dont take resist at all
2. take all you find
This is mainly because if you have 60% resistance and find another 10%, it is MUCH stronger than when you have 0% resistance before...
If the resistance curve would be altered, this would not happen anymore
Here is my idea:
Instead of resistance percentages, every item/god boon gives you a resistance rating that is cummultative.
The real resistance is computed by
Here is a list how that would effectively go:
0 rating -> 0% resistance
10 rating -> 20% resistance
20 rating -> 33% resistance
30 rating -> 43% resistance
40 rating -> 50% resistance
50 rating -> 56% resistance
60 rating -> 60% resistance
70 rating -> 64% resistance
80 rating -> 67% resistance
90 rating -> 69% resistance
100 rating -> 71% resistance
With this formula, the arbitrary border of 65% would be not necessary anymore. Let the stackers stack as high as they want... but to get to 80%, 150 rating is needed and so on... reaching 90% is nearly impossible (rating of 360)
It would be worth it to even use one item and everyone would be happy
What do you think?