Some math about resistances
Posted: Sat Jan 19, 2013 9:25 am
I thought a bit about resistances... i dont like that you can only use 2 approaches:
1. dont take resist at all
2. take all you find
This is mainly because if you have 60% resistance and find another 10%, it is MUCH stronger than when you have 0% resistance before...
If the resistance curve would be altered, this would not happen anymore
Here is my idea:
Instead of resistance percentages, every item/god boon gives you a resistance rating that is cummultative.
The real resistance is computed by
resistance=rating/(40+rating)
Here is a list how that would effectively go:
0 rating -> 0% resistance
10 rating -> 20% resistance
20 rating -> 33% resistance
30 rating -> 43% resistance
40 rating -> 50% resistance
50 rating -> 56% resistance
60 rating -> 60% resistance
70 rating -> 64% resistance
80 rating -> 67% resistance
90 rating -> 69% resistance
100 rating -> 71% resistance
With this formula, the arbitrary border of 65% would be not necessary anymore. Let the stackers stack as high as they want... but to get to 80%, 150 rating is needed and so on... reaching 90% is nearly impossible (rating of 360)
It would be worth it to even use one item and everyone would be happy
What do you think?
1. dont take resist at all
2. take all you find
This is mainly because if you have 60% resistance and find another 10%, it is MUCH stronger than when you have 0% resistance before...
If the resistance curve would be altered, this would not happen anymore
Here is my idea:
Instead of resistance percentages, every item/god boon gives you a resistance rating that is cummultative.
The real resistance is computed by
resistance=rating/(40+rating)
Here is a list how that would effectively go:
0 rating -> 0% resistance
10 rating -> 20% resistance
20 rating -> 33% resistance
30 rating -> 43% resistance
40 rating -> 50% resistance
50 rating -> 56% resistance
60 rating -> 60% resistance
70 rating -> 64% resistance
80 rating -> 67% resistance
90 rating -> 69% resistance
100 rating -> 71% resistance
With this formula, the arbitrary border of 65% would be not necessary anymore. Let the stackers stack as high as they want... but to get to 80%, 150 rating is needed and so on... reaching 90% is nearly impossible (rating of 360)
It would be worth it to even use one item and everyone would be happy
What do you think?