The Labyrinth - finding Rex early is a death sentence so exploration is tricky. Good leveling opportunities are rare since high level enemies are usually along the outer walls (I frequently reach end-game with no popcorn because that stuff needs to be killed early just to level)
Yeah, the Labyrinth
really necessitates either wall-breaking or WEYTWUT to tackle effectively. Otherwise, you end up being forced down a highly linear path that prevents you from making any strategic preparations.
Finding Rexx early is only a death sentence if you're also forced to traverse a long hallway. That's more a problem with the map layout than anything.
Rex basically becomes Bleaty at half hp; will one-shot kill anything but extreme HP / resist builds.
His damage is
way below Bleaty. Anyone with maxed-out stoneskin should be able to survive him if they're a decent level for boss-fighting. If you're about level 8 and have your resources in place, Rexx is a push-over. It's getting your ducks lined up for this battle that's tough.
Shifting Passages - a bit of the same problem as The Labyrinth, only with a much more lenient early game. Frequent losses due to inability to chase the boss through the thin corridors late-game. This can either be easy (strong low-level character starting the boss fight with only a few kills) or extremely hard (many high level enemies remaining with most of the map cleared).
Again, wall-breaking makes this one easy enough. Unlike Labyrinth, you should be able to explore most of the dungeon before it closes in on you so you're more likely to find a wall-breaking utensil. It's also possible to clear out the high-level mobs before it starts to get tight. Furthermore, the boss blinks so saving exploration space for him isn't a perogative anyways. All things considered, this is a far cry from the labyrinth and totally manageable.
Cursed Oasis - may be more forgiving since the last update, but was probably my most hated dungeon before that. I cannot say what is most aggravating about this dungeon.. the difficult mobs (animated armors, thralls and shades), the excessive curses or annoying bosses. Probably tied with Shifting Passages as the Hard dungeon I'd least like to play currently.
Cursed Oasis is definitely annoying, but I wouldn't put it above any of the other nasty hard-difficulty dungeons. I'd put it behind Slime Pit, personally, which is basically just a cess-pool of debuff monsters and fatty bosses.
Looking for: Nerfs and/or sympathy and/or strategies to consistently beat any of the above with any class (I try to take in a class I have not completed the dungeon with when one comes up as the burning dungeon).
Prep Binlor; he'll clear a path for you on the maze dungeons.
Except Binlor's prep penalty actually makes it harder because you can't really slam stuff into walls as well as without it, and I frequntly reach the endgame with the outer ring of the labyrinth intact, let alone monsters.
You want to use Binlor to clear walls, then convert out to someone else once walls become a bit depleted. Binlor's own boons aren't particularly useful on these dungeons (except stoneskin, which is great against Rexx) so use him to bust walls then convert.
so GG is overpowered or something.
I just did a Purist Orc Transmuter run in Shifting Passages...
Absolution will remove monsters from play without causing the dungeon to close in on you. One of the biggest challenges with Shifting Passages is the high monster damage that makes 1-shots a little too common for comfort. GG solves that problem.
As for GG being too powerful, the issue is
finding GG at level 1. Because absolution doesn't scale by level, its effects are disproportionate for low-level characters. Secondly, GG grants piety for conversion so finding him before you've started converting in earnest is a huge benefit. Thirdly, the earlier you take humility the more bonus XP it is worth over the course of the run, so a level 1 find helps that. Finally, the lower the level you find GG the more piety he kicks out over the course of gameplay. Find him at level 5 and go to level 10 and he'll give you 45 piety from level-ups. Go from level 1 to 10 and he'll give you 135 piety from level-ups.
All this comes together to make GG exceedingly powerful if found at level 1, but this power drops off to more reasonable levels if you find him later.