Re: Spiked Spikes and Slashy Swords
Posted:
Fri Jan 25, 2013 5:52 pm
by q 3
Great update. And not just because I'm in it.
Re: Spiked Spikes and Slashy Swords
Posted:
Fri Jan 25, 2013 6:48 pm
by Sidestepper
if you know what you are doing, Spider Temple is extremely strong. I did a wiki thing on it a while back:
http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Metal_Spider_Temple
Re: Spiked Spikes and Slashy Swords
Posted:
Fri Jan 25, 2013 7:19 pm
by FDru
If you make them nerf El Potion Loco I gon' be mad.
Re: Spiked Spikes and Slashy Swords
Posted:
Fri Jan 25, 2013 7:43 pm
by Darvin
If I get time this weekend, I'll try to document every subdungeon and create a master discussion thread (which has been long overdue, really) so we can nail down which ones are too good and which are stinkers.
Re: Spiked Spikes and Slashy Swords
Posted:
Sat Jan 26, 2013 2:57 am
by Naoya
Update, woohoo!
The new Orb of Zot sounds cool.
Naga Cauldron - I wonder if Priests could do anything fancy with it now. 125% HealthPotions sound awesome (I also laugh now at those zomG101%Deathgaze-Dudes now)
Strenth Potion hasn't changed much - that are, like, 5 dmg more it gives you at level 10. Still better used for getting a high level kill early on.
The CrystallBall Change is interesting - it's like a very expensive Manapotion if you buy it lategame, though I'm not sure about the increasing gold cost - It still is quite strong - though I guess thats a good thing.
I like that CO and SP get Questlines.
It's awesome that you are starting to give the items more unique sprites - though I find the Taurog ones a tiny bit too small, otherwise theyre nice.
What is El Potion loco?
I also found a sub dungeon with miner bombs. Is that a new one?