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QCF Design Community • View topic - Spiked Spikes and Slashy Swords
Page 7 of 10

Re: Spiked Spikes and Slashy Swords

PostPosted: Tue Jan 29, 2013 4:47 am
by The Avatar
Even for fireball spammers. It really has so little use, apart from curses, that they might as well take off the corrosion.-

Re: Spiked Spikes and Slashy Swords

PostPosted: Tue Jan 29, 2013 4:57 am
by q 3
Now that poison is incremental instead of all-or-nothing, what if Greenblood also added X stacks of poison to each monster? I'm not sure what an appropriate value for X would be, though. 5? 10? Level dependent?

Re: Spiked Spikes and Slashy Swords

PostPosted: Tue Jan 29, 2013 6:48 am
by Sidestepper
I'm starting to think that Greenblood might be underrated. You have to build specifically for it, but I just fireballed SMM to death in Slime Pits without even touching my potions.

Re: Spiked Spikes and Slashy Swords

PostPosted: Tue Jan 29, 2013 7:40 am
by Lujo

Re: Spiked Spikes and Slashy Swords

PostPosted: Tue Jan 29, 2013 11:06 am
by Lujo
IMAWAL costs 5 mana. When did this happen, I was convinced it cost six. Anyway - pleasant surprise.

Re: Spiked Spikes and Slashy Swords

PostPosted: Tue Jan 29, 2013 3:28 pm
by gjaustin

Re: Spiked Spikes and Slashy Swords

PostPosted: Tue Jan 29, 2013 3:45 pm
by Lujo

Re: Spiked Spikes and Slashy Swords

PostPosted: Wed Jan 30, 2013 1:16 pm
by Lujo
New vid up ^^ http://www.youtube.com/watch?v=Rqbbo_MM ... e=youtu.be - Rogue vs. SMM!

Excuse the muttering and clicking and quietness. :oops:

Re: Spiked Spikes and Slashy Swords

PostPosted: Wed Jan 30, 2013 1:33 pm
by Dreamdancer
Rogue vs SSM:
It's sick how much damage you have near the end :shock:
If i have more time i will watch it.

For one thing you should change. See the PM

Re: Spiked Spikes and Slashy Swords

PostPosted: Wed Jan 30, 2013 3:33 pm
by Lujo