xspeedballx wrote:Is it really a problem with the way progress is designed in the game today that the rogue is inherently powerful? Yep you can use him reliably to kill a lot of dungeons. But that won't help you with most quests, any PQI, or really much other than farming gold ultimately. Rogue is my go to the first time I go to a dungeon for the first time usually. But that usually gets me win and a good idea of the challenge, and then I go do the quests which basically are the real challenges.
q 3 wrote:(Heck, impose an HP cap and I might just switch back to CYDSTEPP scumming, with a quick detour through Dracul to get my max HP down to 1... Now that I think of it, I might try that anyway. )
q 3 wrote:Is the Rogue really that much of a newbie crutch, though? He requires somewhat complex and occasionally counterintuitive tactics not just to excel, but to do reasonably well. How often do players actually use him? How often are they playing a Dwarf (the "obvious" but suboptimal choice for new players) versus an Orc or Halfling (the min-max munchkin choices)? Making it even harder to get HP, or making him even more complicated, poses the risk that experienced players will still find ways to abuse him but that he will become increasingly unplayable for new players.
FDru wrote:Lower damage bonus would quickly bring the Rogue in line. 20% bonus damage, permanent first strike is still pretty good (as an example) but the damage itself is not better than any other class. Higher base health to compensate (something like 8 per level instead of 5) and done. The current health penalty is a bit extreme anyway.
The only problem being crossover between Rogues and Berserkers, both having innate 20% damage bonus. Not that big of a deal, though.
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