IMAWAL fun facts

All things Desktop Dungeons

Re: IMAWAL fun facts

Postby FDru on Sun Jan 27, 2013 6:47 pm

The thing I love about EM on CO is that all plants stay on the side they were created. With a WEYTWUT, you could almost just spam boons forever and not worry about clearing plants.

It's just too bad that Greenblood doesn't apply the debuff to both bosses.
User avatar
FDru
 
Posts: 455
Joined: Sat Aug 06, 2011 2:41 am

Re: IMAWAL fun facts

Postby Lujo on Mon Jan 28, 2013 10:41 am

I'm sorry I compromised my pro status legitness by claiming that stoning plants can help with curse management in CO - what I ment was, stoning low level bandints, and high level unkillable buggers, and KILLING plants can help with curse management (knowing when to kill a plant to keep cursed effortlessly is a good move at times). Stoning plants for IMAWAL XP benefits, however, saves you 2-3 kills, which then saves resources and so on and so forth.

One more thing about IMAWAL I'm not sure everyone is aware of is that Binlor doesn't seem to mind petrifying enemies. Not sure about plain wall creation - I've only become aware of this because of this thread (<3), and if Binlor doesn't mind, this migt expand my repertire of Binlor and PISSORFF abuse :)
I almost got pwned by Shifty Brickwork!
User avatar
Lujo
 
Posts: 3793
Joined: Tue Aug 02, 2011 8:47 am

Re: IMAWAL fun facts

Postby paplaukes on Mon Jan 28, 2013 1:02 pm

Wall creation makes Binlor unhappy, naturally.
User avatar
paplaukes
 
Posts: 137
Joined: Tue Jan 17, 2012 10:25 pm

Previous

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 23 guests