Super Vicious

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Re: Super Vicious

Postby FDru on Fri Feb 01, 2013 5:40 pm

Lujo wrote:And I think what the reflex thing means is that you simply get two hits in regardless of enemy first strike.


Not only that, but it allows you to get a first strike against an enemy with first strike, so you can kill a gorgon with it that you normally couldn't (it also consumes the entire buff now even if the enemy doesn't get in an attack though, so you can't use the first strike and then use the retaliation later).

What Im really curious about is the slow and first strike comment? Does this mean that getindare overrides slow on the player?


Slow still doesn't cancel on the player, so I'd like to know what that means as well.
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Re: Super Vicious

Postby Blovski on Fri Feb 01, 2013 6:37 pm

Main question:
Does slow beat enemy slow now?
Otherwise, neat update and BM fix.
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Re: Super Vicious

Postby paplaukes on Fri Feb 01, 2013 7:00 pm

I sure am glad that bloodmage got nerfed!
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Re: Super Vicious

Postby Lujo on Fri Feb 01, 2013 7:02 pm

Me too, now I can both shut up about it and not feel guilty when I still beat stuff with a prepped Blue Bead. At least such cheezemongering is justified by some disadvantage now ^^

I'm personally glad that Bloodtopowa got fixed.
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Re: Super Vicious

Postby Dreamdancer on Fri Feb 01, 2013 7:32 pm

One thought which occurred to me is, that the Bloodmage now needs to find a mana-booster to be able to cast WEYTWUT. Could be in rare cases a problem (crowded map).
Think that he isn't able to cast CYDSTEPP without booster, was an intention. WEYTWUT thing bothers me a little.
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Re: Super Vicious

Postby Sidestepper on Fri Feb 01, 2013 7:56 pm

It's pretty neat to see some of the random bosses in VICIOUS mode. Super Meat Man has almost 2000 health o_O
It's also good that this is strictly optional. I haven't seen VICIOUS Bleaty, but he's probably in "Warlord or restart" territory.
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Re: Super Vicious

Postby Lujo on Fri Feb 01, 2013 8:27 pm

Ok, err, I did the quest and got the gold, but where is the charm? How does it work?

Nvm, found it :)

Meh, Rogue still beats a bunch of these (Including bleaty) at lvl1. Unless there's some catch, ofc.
Last edited by Lujo on Fri Feb 01, 2013 8:36 pm, edited 1 time in total.
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Re: Super Vicious

Postby Darvin on Fri Feb 01, 2013 8:34 pm

Whew, Den of Danger is something else entirely with that charm. I walked in with a purist human Paladin and barely won. Boss was Tormented One, but I managed to win thanks to a keg of mana in my shop pool and B2P on the field. Had one potion left at the end.


EDIT: Oookay, backing away slowly. Vicious Den of Danger Frank's stats: 150 damage, 1272 HP

Monster stats overall appear to be considerably higher than in any existing vicious scenario... wow
Last edited by Darvin on Fri Feb 01, 2013 8:49 pm, edited 1 time in total.
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Re: Super Vicious

Postby Lujo on Fri Feb 01, 2013 8:47 pm

Does that thing do anything in vicious dungeons? Because now that you can actually prep a god I got a feeling VGT's doable (possibly even with the charm).

EDIT: Make that, VGT is certanly doable, at least with the rogue. Just not sure about the charm yet.
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Re: Super Vicious

Postby The Avatar on Fri Feb 01, 2013 8:49 pm

YES!!!!!

Wow, this update is awesome (though now I have to beat all vicious with the coin for 100% completion. Either way, it'll bring a bit more spice into early dungeons. AWESOME!
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I speak chaos.
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