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QCF Design Community • View topic - Super Vicious
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Re: Super Vicious

PostPosted: Fri Feb 01, 2013 5:40 pm
by FDru

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 6:37 pm
by Blovski
Main question:
Does slow beat enemy slow now?
Otherwise, neat update and BM fix.

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 7:00 pm
by paplaukes
I sure am glad that bloodmage got nerfed!

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 7:02 pm
by Lujo
Me too, now I can both shut up about it and not feel guilty when I still beat stuff with a prepped Blue Bead. At least such cheezemongering is justified by some disadvantage now ^^

I'm personally glad that Bloodtopowa got fixed.

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 7:32 pm
by Dreamdancer
One thought which occurred to me is, that the Bloodmage now needs to find a mana-booster to be able to cast WEYTWUT. Could be in rare cases a problem (crowded map).
Think that he isn't able to cast CYDSTEPP without booster, was an intention. WEYTWUT thing bothers me a little.

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 7:56 pm
by Sidestepper
It's pretty neat to see some of the random bosses in VICIOUS mode. Super Meat Man has almost 2000 health o_O
It's also good that this is strictly optional. I haven't seen VICIOUS Bleaty, but he's probably in "Warlord or restart" territory.

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 8:27 pm
by Lujo
Ok, err, I did the quest and got the gold, but where is the charm? How does it work?

Nvm, found it :)

Meh, Rogue still beats a bunch of these (Including bleaty) at lvl1. Unless there's some catch, ofc.

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 8:34 pm
by Darvin
Whew, Den of Danger is something else entirely with that charm. I walked in with a purist human Paladin and barely won. Boss was Tormented One, but I managed to win thanks to a keg of mana in my shop pool and B2P on the field. Had one potion left at the end.


EDIT: Oookay, backing away slowly. Vicious Den of Danger Frank's stats: 150 damage, 1272 HP

Monster stats overall appear to be considerably higher than in any existing vicious scenario... wow

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 8:47 pm
by Lujo
Does that thing do anything in vicious dungeons? Because now that you can actually prep a god I got a feeling VGT's doable (possibly even with the charm).

EDIT: Make that, VGT is certanly doable, at least with the rogue. Just not sure about the charm yet.

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 8:49 pm
by The Avatar
YES!!!!!

Wow, this update is awesome (though now I have to beat all vicious with the coin for 100% completion. Either way, it'll bring a bit more spice into early dungeons. AWESOME!