Super Vicious

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Re: Super Vicious

Postby gjaustin on Fri Feb 01, 2013 8:50 pm

Darvin wrote:Whew, Den of Danger is something else entirely with that charm. I walked in with a purist human Paladin and barely won. Boss was Tormented One, but I managed to win thanks to a keg of mana in my shop pool and B2P on the field. Had one potion left at the end.


EDIT: Oookay, backing away slowly. Vicious Den of Danger Frank's stats: 150 damage, 1272 HP

Monster stats overall appear to be considerably higher than in any existing vicious scenario... wow


Sounds like we have a reason to get the Dungeon of the Day up and running again.

And the "veteran" division is the exact same dungeon with the Vicious medal...
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Re: Super Vicious

Postby Darvin on Fri Feb 01, 2013 9:10 pm

And the "veteran" division is the exact same dungeon with the Vicious medal...

The whole reason it got discontinued was because there wasn't sufficient interest. Multiple divisions is not happening if we do revive DotD.
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Re: Super Vicious

Postby FDru on Fri Feb 01, 2013 9:14 pm

Heh, I can't even beat Hobbler's Hold with the Vicious Token (not Purist, anyway).

Might try a cheeserogue in Den of Danger or something...
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Re: Super Vicious

Postby Lujo on Fri Feb 01, 2013 9:21 pm

PQI's counting it. Which is just crazy because some of these are simply not doable without at least a favourable/broken race/class combo.

And TBH it's bringing me back into the bad old days when only X worked and you had to do X or have about 0 chance. It's literally cheeze only mode.

And I was finaly having fun with the game :(

(Noone's making me use it ofc, but if it gets in the way of making the regular game as good as it can be I'll be really sorry)

How is someone supposed to do a VICIOUS labyrinth with the half dragon? It's probably doable, but by using stuff I only touch when I want to get through a really ugly PQI setup in less than 5 minutes and find an actually interesting run...

And what's worse - I had 10/10 badges almost everywhere - but almost every dungeon had one class to half-completion. Now I have to do these things if I want to do any PQI... And I don't actually want to do any of these, tbh...
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Re: Super Vicious

Postby gjaustin on Fri Feb 01, 2013 9:34 pm

Darvin wrote:
And the "veteran" division is the exact same dungeon with the Vicious medal...

The whole reason it got discontinued was because there wasn't sufficient interest. Multiple divisions is not happening if we do revive DotD.


It wouldn't be truly separate divisions.

You would just give the Vicious medal a lowish score, then show the highest overall score and the highest score with the Vicious medal.

So two rankings, but you only need to do one run.
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Re: Super Vicious

Postby Darvin on Fri Feb 01, 2013 9:47 pm

That's still two rankings; there would be a best score for vicious, and a best score for non-vicious, which are not in direct competition with each other.
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Re: Super Vicious

Postby Lujo on Fri Feb 01, 2013 9:50 pm

Ok, this is just - -.-

The reward for beating a vicious dungeon? 100 g.

Almost not worth the realization that the blue bead bloodmage still works wonders.

EDIT: Don't try the blue bead bloodmage without mystic balance, though. Friendly warning.
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Re: Super Vicious

Postby Blovski on Fri Feb 01, 2013 10:02 pm

FDru wrote:Heh, I can't even beat Hobbler's Hold with the Vicious Token (not Purist, anyway).

Might try a cheeserogue in Den of Danger or something...


heehee goblinassassin. It's basically identical to non-vicious :lol:

it's shameful that this is the first thing I did with the vicious token...
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Re: Super Vicious

Postby Sidestepper on Fri Feb 01, 2013 10:07 pm

I think it would benefit from a longer period. There were times that I wanted to submit a game but I was like eh, maybe tomorrow. Oh wait, it ends tomorrow.

People should also be encouraged to post their death screens on failure. I would have posted many more games but I kept overreaching and ending up with no victory screen to show at all.

wrt to the monster stats, it looks like the normal monsters get the usual VICIOUS array (crosschecked Den of Danger against Namtar) but the bosses get become completely insane when you just add a flat multiplier to them on top of their normal boss stats. I think there's a reason why the existing VICIOUS dungeons all had custom made boss monsters.
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Re: Super Vicious

Postby Darvin on Fri Feb 01, 2013 10:11 pm

Lujo wrote:Ok, this is just - -.-

The reward for beating a vicious dungeon? 100 g.

Agreed; vicious reward should at minimum be around the 500 range for a flaming dungeon.

If someone can complete vicious dungeons regularly, they deserve basically limitless money.
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