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QCF Design Community • View topic - Super Vicious
Page 3 of 15

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 8:50 pm
by gjaustin

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 9:10 pm
by Darvin

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 9:14 pm
by FDru
Heh, I can't even beat Hobbler's Hold with the Vicious Token (not Purist, anyway).

Might try a cheeserogue in Den of Danger or something...

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 9:21 pm
by Lujo
PQI's counting it. Which is just crazy because some of these are simply not doable without at least a favourable/broken race/class combo.

And TBH it's bringing me back into the bad old days when only X worked and you had to do X or have about 0 chance. It's literally cheeze only mode.

And I was finaly having fun with the game :(

(Noone's making me use it ofc, but if it gets in the way of making the regular game as good as it can be I'll be really sorry)

How is someone supposed to do a VICIOUS labyrinth with the half dragon? It's probably doable, but by using stuff I only touch when I want to get through a really ugly PQI setup in less than 5 minutes and find an actually interesting run...

And what's worse - I had 10/10 badges almost everywhere - but almost every dungeon had one class to half-completion. Now I have to do these things if I want to do any PQI... And I don't actually want to do any of these, tbh...

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 9:34 pm
by gjaustin

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 9:47 pm
by Darvin
That's still two rankings; there would be a best score for vicious, and a best score for non-vicious, which are not in direct competition with each other.

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 9:50 pm
by Lujo
Ok, this is just - -.-

The reward for beating a vicious dungeon? 100 g.

Almost not worth the realization that the blue bead bloodmage still works wonders.

EDIT: Don't try the blue bead bloodmage without mystic balance, though. Friendly warning.

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 10:02 pm
by Blovski

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 10:07 pm
by Sidestepper
I think it would benefit from a longer period. There were times that I wanted to submit a game but I was like eh, maybe tomorrow. Oh wait, it ends tomorrow.

People should also be encouraged to post their death screens on failure. I would have posted many more games but I kept overreaching and ending up with no victory screen to show at all.

wrt to the monster stats, it looks like the normal monsters get the usual VICIOUS array (crosschecked Den of Danger against Namtar) but the bosses get become completely insane when you just add a flat multiplier to them on top of their normal boss stats. I think there's a reason why the existing VICIOUS dungeons all had custom made boss monsters.

Re: Super Vicious

PostPosted: Fri Feb 01, 2013 10:11 pm
by Darvin