Darvin wrote:Well, that was a fun vicious run. Hexx Ruins, Trilling Rogue with maxed out preps and... Frank as my boss. Worship Jehora Jeheyu, do my best to smack down monsters, and Stheno only gets to absorb two creatures once I'm done. Use a reflex/quicksilver/fireball/first strike combo to knock out Stheno, then turn to Frank... and how the hell am I going to survive this guy? I'm completely out of potions. I buy a pendant of health... not enough HP to survive him.
I convert all my glyphs (I'm out of mana and mana potions anyways) except HALPMEH, giving me enough piety to convert to Dracul, my ace in the hole. I convert HALPMEH and a healing potion, letting me grab blood shield. Not enough HP to survive yet, what if I also grab blood hunger? I do some math; if I can get two hits of blood hunger that will let me survive with two hits of sanguine. With some lucky dodges, this could be doable. I take blood curse, and roll the roulette wheel and desecrate JJ. It's a win, but it's still not enough piety. I grimace and desecrate Mystera and Taurog. My expected damage output plummets, but I can now actually fight Frank.
I survive each attack with 3 or 4 HP to spare, and can then recharge with sanguine to return to fight again (since I need my resists to survive and all popcorn was absorbed by Stheno, blood swell is a no-go). After clearing all blood pools on the top-level I'm one hit away from beating Frank. I remember there's one in my subdungeon and grab it, but it leaves me just shy of the necessary HP. I consider going for a lucky dodge, then stop and realize that I'm very close to a conversion threshold and Frank is down to under 50 HP. I convert my Trisword, giving me a healing potion to chug, and I finish Frank.
Whew, that was one nasty boss. 150 damage and 1200 HP is more than a little outrageous. However, as I've just shown, it's not quite as outrageous as a JJ->Dracul Trilling.
This is awesome, both as an achevement and as info. I was having trouble with Hex Ruins, but I was trying to bundle it with another PQI thing - not smart with vicious runs. I'm also convinced theres got to be some really genious way of going through that place with EM, allthough I'm not sure how much scumming would it involve.
Also, havendale brigde went down. Goblin Sorcerer prepped to the eyeballs (CB, Mysterea, translocation seal, fireball magnet), found a balanced dagger and an early wheytwut, translocated dragonsoul, payed the troll, killed one hitball guy at lvl 7 (way too late), magic-magic-mystic balance-refreshment-3 weakenings, burnt down the goo blob while using the health to kill some lvl6/7 (health useless against the bosses), blob burning took lvls 5 and 6, took the aforementioned weakenings, dodge+whoopaz on zin kibaru and then burned him down. The apotechary turned out to be just barely overkill (would've been necessary if I had no dragonsoul).
Took me 3 tries before I decided to pay the troll, which is the same I thing I did early in the kingdom development.
Anyway, the dings and the CB work really well with the sorcerer (multile vicious wins). He's the big mana guy, and the Bloodmage is big health/B2P guy (fire heart, overheal, subdungeons, blackspace saving). Dragonsoul is good on both for the spike. Sorc is also ok with B2P, but bloodmage can go machine gun, and sorc needs to invest in big mana stuff to increase the ding power out of his mana pool.