Rambling
Posted: Wed Feb 06, 2013 5:00 am
Ah, DD. Nothing ever changes.
Haven't really played in a few months. Thought I'd stop in.
I'm positive the devs all have Lujo on ignore, as I do, but it seems to me that his goal is to reduce the complexity of the game to where there is one class, one race, one god (with no boons), and the only item is the spoon (potions and glyphs have all been removed, too). ... and he'll still be bitching about how easy the game is, only now, no one but him will buy it, because it's not any fun anymore.
While the rest of the vets do in fact provide largely constructive feedback (well, except that they all want it to be harder and yet for their mis-clicks to not be punished, a contradiction I'll never understand), the fact of the matter is that they are already good at the game. If DD is like a Rubik's Cube, they've either read the solution or figured it out themselves, and can now do it in their sleep. They want a new challenge, something to keep the game new and interesting. Never mind that said Cube is already too hard for a lot of people to figure out... or is it just not any fun?
I gladly bought the game over a year and a half ago, and it's been fun to watch the game evolve. I'm not great at it; but my goal was never to be the best at DD. I just wanted to have fun. And it was. Until last week I had 100% completion on VHoS. That felt great. It took me three weeks to get my first three wins on the old VHoS, before the AAs got their nerf. Talk about a challenge...
Maybe I'm just bitter my poison toy got taken away (I'll admit that it was probably too strong. But it sure was fun!). Maybe I'll find something new that's fun. But it seems like every time I do find something fun, it gets nerfed out of existence. Sure, some things are overpowered: Dracul briefly gave piety for every time you used lifesteal! That was awesome! And I can see why that was clearly a mistake. But some of the changes, especially the more recent ones, seem biased towards giving the vets new challenges at the expense of any chance of fun for the new players.
So, I don't know. I don't really have a point. I know I'm echoing the guy below who's frustrated. But if I log in one day and the Assassin doesn't have Swift Hands, well, I can rest assured that Lujo has won: the game is likely not fun at all anymore, and I don't need to bother playing.
God, that all sounds so negative. I don't want to be negative. It's a great game. I guess I'm saying: don't nerf everything until the game is no fun, just because six people on your message board are good at the game.
~B
Haven't really played in a few months. Thought I'd stop in.
I'm positive the devs all have Lujo on ignore, as I do, but it seems to me that his goal is to reduce the complexity of the game to where there is one class, one race, one god (with no boons), and the only item is the spoon (potions and glyphs have all been removed, too). ... and he'll still be bitching about how easy the game is, only now, no one but him will buy it, because it's not any fun anymore.
While the rest of the vets do in fact provide largely constructive feedback (well, except that they all want it to be harder and yet for their mis-clicks to not be punished, a contradiction I'll never understand), the fact of the matter is that they are already good at the game. If DD is like a Rubik's Cube, they've either read the solution or figured it out themselves, and can now do it in their sleep. They want a new challenge, something to keep the game new and interesting. Never mind that said Cube is already too hard for a lot of people to figure out... or is it just not any fun?
I gladly bought the game over a year and a half ago, and it's been fun to watch the game evolve. I'm not great at it; but my goal was never to be the best at DD. I just wanted to have fun. And it was. Until last week I had 100% completion on VHoS. That felt great. It took me three weeks to get my first three wins on the old VHoS, before the AAs got their nerf. Talk about a challenge...
Maybe I'm just bitter my poison toy got taken away (I'll admit that it was probably too strong. But it sure was fun!). Maybe I'll find something new that's fun. But it seems like every time I do find something fun, it gets nerfed out of existence. Sure, some things are overpowered: Dracul briefly gave piety for every time you used lifesteal! That was awesome! And I can see why that was clearly a mistake. But some of the changes, especially the more recent ones, seem biased towards giving the vets new challenges at the expense of any chance of fun for the new players.
So, I don't know. I don't really have a point. I know I'm echoing the guy below who's frustrated. But if I log in one day and the Assassin doesn't have Swift Hands, well, I can rest assured that Lujo has won: the game is likely not fun at all anymore, and I don't need to bother playing.
God, that all sounds so negative. I don't want to be negative. It's a great game. I guess I'm saying: don't nerf everything until the game is no fun, just because six people on your message board are good at the game.
~B