Lujo wrote: And I don't know how to say this, but if q3's video was actually that instructing and lifechanging to someone who's been playing for 4 months then there is a real problem - q3's been dead wrong about loads of stuff in there, just like any vet would be - noone's got too good of a perspective of the whole thing. Most people can only teach you about the few things they've managed to stumble upon even after playing for a year...
IIRC, didn't you say you learned a lot from his first playthrough vid as well? I never said it was lifechanging, just that it was more instructional than dying repeatedly and losing all of my gold. It wasn't instructional so much for what he said
per se, but because the video conveyed detail that gets lost in verbiage and screenshots. For example, even watching the video on mute, I picked up a couple of things on techniques as simple as navigating blackspace. Conceptually, it's not hard; blinding flash of the obvious, don't waste blackspace. It was still informative to see it done more or less properly; ex: leaving the border tiles unrevealed, while second nature to someone that's been playing for a while isn't an obvious move to a newbie. WRT regenfighting, inventory management, it wasn't that the concepts
were unknown or lifechanging, but the devil is often in the details (especially in DD!) when it comes to actually doing it. Heck, before that video I didn't even know that I could convert something without picking it up. For months I'd been converting stuff to clear an inventory space just so I could pick up and convert, because that feature, while no secret, wasn't made clear.
And you're right about the deities, the puzzles for the deities really didn't convey some of the finer points to me, like when to actually pop humility. Some of the boons are so situational and get used so infrequently that its easy to forget that they're there, like cleansing giving a consecrated strike to use against Namtars physical resist. Yep, I'd seen the text buried in the boon description, but it never really registered.
Lujo wrote: And things were much, much worse once upon a time.
I'll have to take your word for it. Remember, when the game gets released, for most of the people that buy it that frame of reference won't exist. Bloggorus made a point about Vicious being the post-post-game, but now it's part of the standard experience. I came in and it was the relative "Expert Difficulty" as it will be for many first-time Steam purchasers who play it for the first time.