Bloggorus wrote:I agree that vicious should be either dropped or drastically nerfed before release, it was wildly borken when it was first introduced and it never stopped being broken.
I think many players have gotten used to the new 'normal' and forgotten that vicious was never meant to be a part of the game, but 'post-post-game' content, as (i think) disleksia put it.
I wouldnt like to see the game become 'easier', simply flatter in it's structure. More incentive to explore the dungeons in different ways can add replay value just as much as adding more and more tiers of difficulty. Easier to balance too.
Lujo wrote: And I don't know how to say this, but if q3's video was actually that instructing and lifechanging to someone who's been playing for 4 months then there is a real problem - q3's been dead wrong about loads of stuff in there, just like any vet would be - noone's got too good of a perspective of the whole thing. Most people can only teach you about the few things they've managed to stumble upon even after playing for a year...
Lujo wrote: And things were much, much worse once upon a time.
paplaukes wrote:Lujo, here's an interesting read: Politics and the English Language. It changed the way I think about writing. There's a tl;dr at the bottom if need be.
Bloggorus wrote:Really? Would you walk into Naga city with a random class and race combo? With minimal preps or purist?
ChaosGB wrote:I'll have to take your word for it. Remember, when the game gets released, for most of the people that buy it that frame of reference won't exist. Bloggorus made a point about Vicious being the post-post-game, but now it's part of the standard experience. I came in and it was the relative "Expert Difficulty" as it will be for many first-time Steam purchasers who play it for the first time.
The Avatar wrote:I disagree with dropping or significantly nerfing vicious before release. You contradict yourself on this too. The very fact that vicious is post-post-game content means that it is the only that is justified to be how difficult it is. Still, I definitely agree there should be more incentive to go through earlier dungeons.
The only thing that justifies a possible vicious nerf is the fact that they are the only place to get monster classes. Still, it would make both of us happy if they just moved those quests to other dungeons. Actually, vicious has been considerably nerfed since its original creation, and is doable now.
@ChasGB: Here's a Thief Silver video I made http://www.youtube.com/watch?v=ulOyMgGm2HQ.
Not quite a contradiction, more of an unexplained assumption; that Vicious is supposed to be considered by players as post-game content, but is not seen that way by players.
Users browsing this forum: Bing [Bot], Yahoo [Bot] and 4 guests