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QCF Design Community • View topic - Rambling
Page 5 of 10

Re: Rambling

PostPosted: Thu Feb 07, 2013 12:48 am
by Bloggorus

Re: Rambling

PostPosted: Thu Feb 07, 2013 1:08 am
by The Avatar

Re: Rambling

PostPosted: Thu Feb 07, 2013 1:25 am
by booooooze

Re: Rambling

PostPosted: Thu Feb 07, 2013 2:03 am
by Bloggorus

Re: Rambling

PostPosted: Thu Feb 07, 2013 2:29 am
by The Avatar
Fully completing any direction would directly involve beating the vicious dungeons. The other problem is that they are directly thematically centered as something you get for killing the superboss.

What do you think of making the vicious token a reward for beating every vicious dungeon. That way there is a reward, if ever so little, for completing everything.

Re: Rambling

PostPosted: Thu Feb 07, 2013 2:57 am
by Bloggorus

Re: Rambling

PostPosted: Thu Feb 07, 2013 3:00 am
by Bloggorus
Also, giving players a chance to unlock monster classes would be nice too. Still haven't got gorgon after all this time.

Re: Rambling

PostPosted: Thu Feb 07, 2013 3:06 am
by Blovski

Re: Rambling

PostPosted: Thu Feb 07, 2013 3:23 am
by q 3
What if all the current "vicious" dungeons were reduced in stats to "hard" dungeons, and then just leave all the really nasty stuff for the Vicious Token? It could be like the glasses in They Live, showing you the "true" and far more evil version of the kingdom. :twisted:

Re: Rambling

PostPosted: Thu Feb 07, 2013 3:47 am
by FDru