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QCF Design Community • View topic - The horse is not quite dead: Locker space and fun
Page 3 of 11

Re: The horse is not quite dead: Locker space and fun

PostPosted: Mon Feb 11, 2013 1:45 pm
by Murdus

Re: The horse is not quite dead: Locker space and fun

PostPosted: Mon Feb 11, 2013 1:59 pm
by Lujo

Re: The horse is not quite dead: Locker space and fun

PostPosted: Tue Feb 12, 2013 2:34 am
by Sidestepper
I'll just say this. I don't see this as an issue of escalation. The power creep is already here. Because switching lockers is such a pain, people already only stock it with the most efficient and powerful items available. Having the freedom to experiment with a Bloody Sigil prep isn't exactly going to cause a power spiral.

And like I said in the first post, we already have a functionally unlimited locker, it just costs 10-20 minutes of real time to access. I don't really buy into the slippery slope argument that having a hassle-free inventory system will open the door for anything other than a hassle-free inventory system.

Re: The horse is not quite dead: Locker space and fun

PostPosted: Tue Feb 12, 2013 3:10 am
by Bloggorus
The devs are REALLY committed to the locker idea, i read somewhere it was in the gameplan from day one.

I get the slippery slope argument, because so much of the in-game economy (which plays a large role in controlling the game's pace) is tied to the locker.

The idea is that when you find something new, you locker it and play around with it until something shinier replaces it.

Trouble is we have all hit endgame. Really defining that endgame, and removing it from the regular economy, is the way to go.

Re: The horse is not quite dead: Locker space and fun

PostPosted: Tue Feb 12, 2013 3:11 am
by Bloggorus

Re: The horse is not quite dead: Locker space and fun

PostPosted: Tue Feb 12, 2013 5:27 am
by The Avatar
Agreed. I'm so packed up with power items and vicious rewards I don't have time or space for quick and fun experiments. Honestly, it took me 20 minutes to get the piercing wand.

Re: The horse is not quite dead: Locker space and fun

PostPosted: Tue Feb 12, 2013 6:41 am
by booooooze

Re: The horse is not quite dead: Locker space and fun

PostPosted: Tue Feb 12, 2013 6:55 am
by FDru

Re: The horse is not quite dead: Locker space and fun

PostPosted: Tue Feb 12, 2013 7:35 am
by Aequitas
Did the backpack stop working?

Re: The horse is not quite dead: Locker space and fun

PostPosted: Tue Feb 12, 2013 7:35 am
by Bloggorus
Its not really about what you keep in your locker, its how you have to keep going over the same thing every time i want something in there. Twenty minutes of labour to get the item then another twenty to get your old favourite back again when you are finished flaffing around.

Yeah, it works really well the first few times. But after you have unlocked everything, you don't want to jump through hoops to use something. Its the equivalent of walking twenty minutes to talk to someone instead of picking up a phone. Unless its really important, i don't have the time. I still miss talking to my friend though.