dislekcia wrote:It's not the power or usefulness of an item that makes you keep it in your locker when you don't use it, it's the joy you took in overcoming the obstacles to acquiring it
q 3 wrote:although I think Lujo might be the only one who actually uses the Treasure
dislekcia wrote:Sidestepper wrote:I openly admit to hacking my game to get all 9 locker slots (hee-hee according to the PMs I got from dislekcia this was causing some seriously weird error reports, sorry about that and thanks for being so chill about it). Even at the full 9 slots, locker space is a serious deterrent to trying new things and has pretty much removed incentive to experiment with things like the Cauldron or the new Orb of Zot. Part of it is having to scum for the new item, and part of it is the knowledge that I will have to scum again when the experiment is over and I want to restore my old item. I cannot imagine playing with 4-6 slots, which is what most people dpo.
I'm sorry, but if you've already removed any context to items and lockering by hacking, how is your opinion about item gain pain relevant? It's the same as people who pirate tons of games: They hardly play any of them because every game is equally meaningless due to a lack of acquisition plan. You're experiencing the same thing with items: Trying to find an item or uncover one is meaningless to you because you've removed any triumph you could have experienced in the process of finding/unlocking that item.
... Plus there are already mechanisms in the game to give you easier access to items: Every Silver challenge will grant you that item on completion. Backpack items remain available when restarting a run, so just keep restarting if you want to mess with a strategy but don't want to "sacrifice" a locker slot.
Most of you have items that sit in your locker and don't DO anything at all. I'm inclined to give items a decay rate to cycle un-played items out of the locker more often, just to illustrate that point. It's not the power or usefulness of an item that makes you keep it in your locker when you don't use it, it's the joy you took in overcoming the obstacles to acquiring it - if we were to make all items available without any acquisition discomfort, we'd be sabotaging the exact value that you're enjoying most about the items you keep! And you can't say otherwise, because you wouldn't be keeping items you don't use if that wasn't the case.
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