The horse is not quite dead: Locker space and fun

I thought I would bring this up one last time. With the recent drama the timing might be bad, so let me make it clear that this isn't about making demands or rage-quitting or feeling an entitlement to the creative process, this is me being a good beta tester and reporting an issue that interferes with the enjoyment of the game.
Limited locker space is really draining the joy out of endgame play for me. Even with a hacked gold account and all 9 slots enabled, locker selection is not so much a choice as it is a tax on the fun. I've seen lots of novel strategies discussed that got me interested in exploring new preps, but my excitement waned the moment that I realized I would have to scum tinker runs over and over again looking for the specific item. Lujo got me interested in the crystal ball again, recent discussion has made me want to try out the new Balanced Dagger, new talk about the Mage Fist makes it sound interesting, and I would really like to test out an Orb of Zot prep.
I haven't done any of these because after ten minutes of grinding Gaan Telet, I said, "This isn't fun, why am I doing this?" and did something else instead. I will probably never try out those preps because even if I do find them in a run and can afford to buy them without throwing the game, using them means replacing some other staple and the knowledge that I will just have to grind again when the novelty wears off really kills the excitement.
The thing is, we have unlimited locker space, there's just a 10-20 minute tax that you have to pay to use it. I propose that we replace that mechanic with an actual interface. My ideal solution would be to have a screen showing an empty slot for every item in the game. As we unlock new items (and maybe bring back a prototype from a dungeon) we could pay a fee to add that item to the kingdom inventory. That item would then be available as a prep forever. This means that players can experiment with janky or suboptimal items without having to pay 10-20 minutes of their real time.
I know you guys have stated flatly that you are against unlimited locker space, but I want to make one last appeal. It is just stone cold not fun and either drives players towards using only a narrow selection of the content or introduces grinding into a game that is otherwise pleasantly devoid of grinding.
Limited locker space is really draining the joy out of endgame play for me. Even with a hacked gold account and all 9 slots enabled, locker selection is not so much a choice as it is a tax on the fun. I've seen lots of novel strategies discussed that got me interested in exploring new preps, but my excitement waned the moment that I realized I would have to scum tinker runs over and over again looking for the specific item. Lujo got me interested in the crystal ball again, recent discussion has made me want to try out the new Balanced Dagger, new talk about the Mage Fist makes it sound interesting, and I would really like to test out an Orb of Zot prep.
I haven't done any of these because after ten minutes of grinding Gaan Telet, I said, "This isn't fun, why am I doing this?" and did something else instead. I will probably never try out those preps because even if I do find them in a run and can afford to buy them without throwing the game, using them means replacing some other staple and the knowledge that I will just have to grind again when the novelty wears off really kills the excitement.
The thing is, we have unlimited locker space, there's just a 10-20 minute tax that you have to pay to use it. I propose that we replace that mechanic with an actual interface. My ideal solution would be to have a screen showing an empty slot for every item in the game. As we unlock new items (and maybe bring back a prototype from a dungeon) we could pay a fee to add that item to the kingdom inventory. That item would then be available as a prep forever. This means that players can experiment with janky or suboptimal items without having to pay 10-20 minutes of their real time.
I know you guys have stated flatly that you are against unlimited locker space, but I want to make one last appeal. It is just stone cold not fun and either drives players towards using only a narrow selection of the content or introduces grinding into a game that is otherwise pleasantly devoid of grinding.