Sorry if this has been addressed, but I couldn't find it. It's my first post. I have been playing for a few weeks and cleared half the vicious.
I'd love it if we could make a custom classes. The way I envision it is as follows:
There is a 4th unlock level on each class building(guild, mage tower, thieves den, church)
There is a 4th class to unlock in each of those buildings. Named something cool no doubt.
On the race/class screen, there is a 4th class in those buildings. When you pick that class, you go to a popup screen where you pick three traits from the nine traits taken from other classes from the building. Once selected, you go back to the main race/class screen. If you hover over your selected class, the info popup will show the traits you selected.
Some base traits would have to be slightly adjusted. Here are a proposed list of changes:
The monk traits would have to be recombined due to Hand-to-hand only being bad. Maybe start with something like this:
Diamond Body: 50% phy resist, -2 base damage per level
Discipline: Double Health regeneration, -30% attack bonus
Resistance: Higher resistance cap.
Assassin's "sometimes first strike" would have to balance with rogue's "always first strike". Maybe move one hp per level lost from the attack bonus trait to the first strike trait.
I'd adjust Wizard so that the small-item glyphs and conversion point lending abilities tie into one single trait and the remainder of those traits go into a separate trait. This change isn't important.
So there you go. Anyone have any posted info on this topic that I missed?
Edit: Some problems people brought up:
Rogue attack attack bonus stacking(+70% when they are full hp, first strike, -5hp/level)
Monk resistance stacking(75%phy, -2 base damage/level)
I'd be fine with any sort of extra Penalty. Make these characters not "legal"(don't get badges, gold, or complete quests) if you like. These added classes would be a post- hard GT.
Last edited by echephron
on Sat Feb 09, 2013 3:35 am, edited 1 time in total.