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QCF Design Community • View topic - Mix and Match Custom Classes
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Re: Mix and Match Custom Classes

PostPosted: Sat Feb 09, 2013 11:37 pm
by Sidestepper
Here's one
SPELLKILL: +50% starting Magic resist
DIAMOND BODY: Physical resist starts at +50%, higher resistance cap (both) (65% to 75%)
AZURE BODY: +25% to starting physical resistance, Death Gaze immune

I would consider replacing AZURE BODY with SCARRED (Crusader immunities) depending on the map.

Re: Mix and Match Custom Classes

PostPosted: Sun Feb 10, 2013 12:28 am
by Naoya
Not sure, but doesn't AZURE BODY carry the atack penalty of the gorgon? Holy Shield might be a better alternative.

POWERHUNGRY: Manapotions are more effective and boost Sanguine.
SANGUINE: Restores 20% Hp whenever you hit a bloodpool
COURAGOUS: + 30% bonus damage whenever you drink a manapotion.

Not sure. Hybrid gnomes would probably love this. Then again, Sanguine probably mashes well with everything.

Re: Mix and Match Custom Classes

PostPosted: Sun Feb 10, 2013 12:50 am
by q 3
Swift Hands, Fighter XP, Transmuter CP on spell cast. Goblin's new favorite class; who needs strategy when you can just ding 20 times?

Re: Mix and Match Custom Classes

PostPosted: Sun Feb 10, 2013 6:27 am
by echephron
q3 stole mine out of my head.

Here's another
Momentum for attack bonus
Stabber for an extra 30%
Spirit Sword for a base attack boost

My sarcasm combo which is kind enough to exclude the vampire's Damned:
Hand-to-hand: -2 base damage, -30% ab
Insane: -3 starting mana, Bloodtopower
Mage slay: +20% ab, glyphs cost +2 mana

Re: Mix and Match Custom Classes

PostPosted: Sun Feb 10, 2013 2:06 pm
by The Avatar
Health potions heal 100%
Mana potions are super effective and grant extra sanguine
All potions heal both health and mana

The Alchemist (aka super-hybrid).

Re: Mix and Match Custom Classes

PostPosted: Sun Feb 10, 2013 2:15 pm
by Lujo

Re: Mix and Match Custom Classes

PostPosted: Mon Feb 11, 2013 9:47 am
by Murdus
DANGEROUS: +40% attack, -5 HP / level.
DEFIANT: Starts with CYDSTEPP, can cast any time.
ARCANE KNOWLEDGE: +5 starting mana.

It's pretty much how you play Warlord, anyway. Stack damage, stack mana, get the most out of your mana pots / cydstepps... So why not cut the chase and just give a headstart?

EDIT: I messed up and combined two Wizard feats. Oops. The original version is in Lujo's quote under.

Re: Mix and Match Custom Classes

PostPosted: Mon Feb 11, 2013 9:53 am
by Lujo

Re: Mix and Match Custom Classes

PostPosted: Mon Feb 11, 2013 9:57 am
by Murdus
Wow, I accidentally fixed the warlord. Go, me.

EDIT: I messed it up. Re-edited.
EDIT2:

"Give me my monk back!"

DIAMOND BODY: Physical resist starts at +50%, higher resistance cap
SPELLKILL: Magical resist starts at +50%
HAND TO HAND: -2 base damage per level, -30% attack bonus

I prefer 50% MR to more regen, ty.

Re: Mix and Match Custom Classes

PostPosted: Mon Feb 11, 2013 10:15 am
by Lujo