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QCF Design Community • View topic - Bug Stomper
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Bug Stomper

PostPosted: Fri Feb 08, 2013 11:26 am
by GoatBot
Discussion - Bug Stomper

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 4:05 pm
by gjaustin
Dropping the Witch potion preps down to 3 is going to end up quite interesting.

I suspect I'll be prepping Quicksilver, Reflex, and Whupaz most of the time now.

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 4:13 pm
by Naoya
Finally! I can play again. I'm soooo happy!

Now the witch only has 3 slots. Not sure what to think of.
I'll miss the dodge+Whupaz combo which I used on so many spellcasters... though starting with a potion-filled inventory slot was probably a bit too much. I wonder if this makes the aphotecary prep much more important.

Also nice to see that Labyrinth and Shifting Passage are made a bit more userfriendly.

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 4:27 pm
by Darvin
The Witch prep change and the maze layout change are definitely the big ones here. I'll need to test the latter, while the former was a bit overdue. My only real concern with the new witch setup is that it may be a bit of a nerf to Jehora Jeheyu. It's now completely untenable to bring burn cure or fortitude potion with those kinds of slot limitations, and you'll probably be swapping out the healing and mana potion preps for better potions. This is going to disproportionately hurt JJ, who is already a more situational deity. It also might be a bit of an overnerf to WHUPAZ; if it's a choice between strength, schadenfreude, reflex, quicksilver, and WHUPAZ, I just don't see the unspeakable potion ever getting into my prep lineup.

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 4:35 pm
by Lujo
Cha'Dylan set piece changed. Lujo mystified by what this means. Not sure if want to find out or keep it this way so I can imagine all wonderful possibilities, much like amusing story abut cat of Schrodinger. Vid eksent, ju no vič van.

Adrvajz, lajk apdejt, veri mač. It smol van, but najs van, mejk sajdsteper veri hepi, van tinks.

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 4:38 pm
by Blovski
@Darvin, I dunno, Whupaz will still make it into most Vicious and Vicioused runs for me. And most caster strats as well.

JJ thing's interesting. The loss of the starting potions would hurt a bit, I agree (suppose my JJ preps would now involve black market + apothecary).

@Lujo, subdungeon with the guy you fight for a lemmisi glyph and some blackspace.

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 4:40 pm
by Lujo
Jes bat vat set-piis miin? Lajk, lejaut of sab danđn? Vej it luks?

EDIT: On an unrelated note - the witch thing will finaly make me not start out with a whole inventory slot clogged by potions. It's a buff the comression seal, really, that thing used to shrink stuff down for me and whatever I shrunk ended up taking up a whole row by itself unless I pop a potion there and then -.-

Allso it's a nerf to trisword. I'm with Darvin on this one, I'm pretty sure we weren't ment to have two prep slots for +2 damage items which take no inventory space and are cheaper to prep than the blacksmith sword.

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 4:51 pm
by Darvin

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 4:57 pm
by xspeedballx
Witch change is a slight buff the the potion shop prep(does anyone use it?)

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 5:00 pm
by Darvin