[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Bug Stomper


Bug Stomper

All things Desktop Dungeons

Re: Bug Stomper

Postby Blovski on Fri Feb 08, 2013 8:07 pm

New Stheno text is nice btw (acid caster assassin hoarder *cackle* - like the strat)
Blovski
 
Posts: 909
Joined: Tue Apr 24, 2012 7:21 pm

Re: Bug Stomper

Postby Sidestepper on Fri Feb 08, 2013 8:23 pm

I think that the effect of a large potion start on the trisword has been magnified in people's minds. I've been saying since the beginning that it was the sword, not the potions. My gnome tinker had +42 damage one level 1. Okay, now he can only have +38. It doesn't even touch the problem while completely shutting down moderate and reasonable strategies.

Bleh. This feels like the Rogue problem all over again. The Rogue was getting too much power out of CYDSTEP. Solution: make the CYDSTEP hard to use for classes with high health. Absolution was giving too much burst health all at once. Solution: Price it so only low health characters get significant value out of it.

Problem: Trisword was giving unreasonable amounts of damage at low levels: Solution: shut out utility potions and decrease the trisword's power by 10%.

o_O
Sidestepper
 
Posts: 849
Joined: Mon Oct 03, 2011 12:36 am

Re: Bug Stomper

Postby gjaustin on Fri Feb 08, 2013 8:30 pm

gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

Re: Bug Stomper

Postby Darvin on Fri Feb 08, 2013 8:34 pm

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Bug Stomper

Postby Sidestepper on Fri Feb 08, 2013 8:41 pm

Yep. It's one of those changes that devalues an approach that was marginal for most classes while basically not affecting the classes that were being problematic.
Sidestepper
 
Posts: 849
Joined: Mon Oct 03, 2011 12:36 am

Re: Bug Stomper

Postby Blovski on Fri Feb 08, 2013 8:53 pm

Last edited by Blovski on Fri Feb 08, 2013 8:56 pm, edited 1 time in total.
Blovski
 
Posts: 909
Joined: Tue Apr 24, 2012 7:21 pm

Re: Bug Stomper

Postby Darvin on Fri Feb 08, 2013 8:54 pm

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Bug Stomper

Postby Sidestepper on Fri Feb 08, 2013 8:56 pm

I'd really rather just see a level cap put on the sword. That solves the problem for all cases without having secondary effects.
Sidestepper
 
Posts: 849
Joined: Mon Oct 03, 2011 12:36 am

Re: Bug Stomper

Postby Darvin on Fri Feb 08, 2013 9:02 pm

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Bug Stomper

Postby Sidestepper on Fri Feb 08, 2013 9:17 pm

Anyways, grousing aside, I do appreciate the burning fix. Almost got vicious Hexx Ruins with the acid caster. Probably could have done it if either:
1) I hadn't forgotten to pack a Schadenfreude :oops:
2) I didn't get stuck with Super Meat Man as the secondary boss
3) I had bricked more midlevel monsters at the beginning.
Sidestepper
 
Posts: 849
Joined: Mon Oct 03, 2011 12:36 am

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: Bing [Bot] and 28 guests