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QCF Design Community • View topic - Bug Stomper
Page 3 of 5

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 8:07 pm
by Blovski
New Stheno text is nice btw (acid caster assassin hoarder *cackle* - like the strat)

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 8:23 pm
by Sidestepper
I think that the effect of a large potion start on the trisword has been magnified in people's minds. I've been saying since the beginning that it was the sword, not the potions. My gnome tinker had +42 damage one level 1. Okay, now he can only have +38. It doesn't even touch the problem while completely shutting down moderate and reasonable strategies.

Bleh. This feels like the Rogue problem all over again. The Rogue was getting too much power out of CYDSTEP. Solution: make the CYDSTEP hard to use for classes with high health. Absolution was giving too much burst health all at once. Solution: Price it so only low health characters get significant value out of it.

Problem: Trisword was giving unreasonable amounts of damage at low levels: Solution: shut out utility potions and decrease the trisword's power by 10%.

o_O

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 8:30 pm
by gjaustin

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 8:34 pm
by Darvin

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 8:41 pm
by Sidestepper
Yep. It's one of those changes that devalues an approach that was marginal for most classes while basically not affecting the classes that were being problematic.

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 8:53 pm
by Blovski

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 8:54 pm
by Darvin

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 8:56 pm
by Sidestepper
I'd really rather just see a level cap put on the sword. That solves the problem for all cases without having secondary effects.

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 9:02 pm
by Darvin

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 9:17 pm
by Sidestepper
Anyways, grousing aside, I do appreciate the burning fix. Almost got vicious Hexx Ruins with the acid caster. Probably could have done it if either:
1) I hadn't forgotten to pack a Schadenfreude :oops:
2) I didn't get stuck with Super Meat Man as the secondary boss
3) I had bricked more midlevel monsters at the beginning.