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QCF Design Community • View topic - Bug Stomper
Page 4 of 5

Re: Bug Stomper

PostPosted: Fri Feb 08, 2013 11:00 pm
by Lujo

Re: Bug Stomper

PostPosted: Sat Feb 09, 2013 3:25 pm
by The Avatar
Beat Dragon Isles with a caster goblin assassin. I had pretty bad luck actually. There were no caster items (crystal ball, mage plate, pendent of mana, battlemage ring), I didn't get WEYTWUT, and I did't get Dracul. If I had gotten dracul and any caster item I could have gotten feeling parched too.

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I'm loving the new 120 damage on bosses.

Re: Bug Stomper

PostPosted: Sat Feb 09, 2013 5:59 pm
by The Avatar
Nailed down DL as well. You need to prep piercing wand. It's actually quite difficult. I won off a lucky dodge.

Re: Bug Stomper

PostPosted: Sat Feb 09, 2013 6:25 pm
by Lujo

Re: Bug Stomper

PostPosted: Sat Feb 09, 2013 6:50 pm
by The Avatar
Piercing wand makes it doable. And I got lucky. The one thing that really hurt was not getting the battlemage ring, but it would still be hard with it. I also lucked out on the exploding signpost subdungeon for a third schadenfreude.

Re: Bug Stomper

PostPosted: Sat Feb 09, 2013 11:14 pm
by paplaukes
I dislike the potion changes. It would be nice to see the reasoning behind them. I hope it's not something along the lines of "well, you see, some of the vets were using them on each run so we thought it's a cool idea to make them harder to use for everyone".

Re: Bug Stomper

PostPosted: Sun Feb 10, 2013 12:17 am
by gjaustin

Re: Bug Stomper

PostPosted: Sun Feb 10, 2013 12:49 am
by paplaukes
If I'm good enough to unlock the potions I wouldn't mind taking them along :)

Re: Bug Stomper

PostPosted: Sun Feb 10, 2013 12:22 pm
by Lujo

Re: Bug Stomper

PostPosted: Sun Feb 10, 2013 1:57 pm
by paplaukes
I nearly never went with all at once due to cost/not needing them that much. This does mean less power for runs I'm not certain I can win, and it would never lead to experimenting with them for extra combos due to limited slots.

I only replied to the unlock comment. It's just now the quest reward is much more limited and a "double-edged" one. Means I'm likely to ignore it just like the church preps. I learned the use of the pots/trisword on the forum alright I just don't really like using them that way. And it's now balanced around "that way", just like BLUDTOPOWA and the bloodmage.

You seem to think the potions make hard runs easy. They don't. They do for the select few vets, and don't always work either. Others have listed examples where rogues can fail and running out of potions is dangerous. IMO, for the majority of players the potions were 'merely' a buff which now buffs less.