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QCF Design Community • View topic - Bug Stomper
Page 5 of 5

Re: Bug Stomper

PostPosted: Sun Feb 10, 2013 2:07 pm
by Lujo
Again, if most players needed that much of a buff, that's not the problem with the way the potions are now, but it's somewhere else. The "wouldn't experiment with them" thing is legit, but it just points to somewhere else rather than the potions. The vets aren't smarter or more inventive - the thing used to work for anyone, it's just that it obviously took an inordinate amount of time to figure out what you had in your hands. And again, the problem with that is somewhere else, not with the way the potions are now. If it leads to more reasos to prep fortitude being introduced, and the functional overlap between STR and Reflex being addressed it will be awesome.

As for the bloodmage, he has been hit by one unintended thing now - his playstyle cuts him off from stacking burning the way other guys do, so he could use a buff in only losing one stack of burning per monster killed or something. He simlpy had a bunch of buffs tacked onto an otherwise generic spelcaster, and discovering interactions which were inherent and specific to him was impossible compared to simply using all the benefits to the most boring and generic way to play anyone. Your hand is a bit more forced now, true, and you actually have to think a bit different now, but he's an actual bloodmage rather than "that guy who doesn't scum for B2P and has a big ass sanguine"...

IMPORTANT EDIT: Another thing that can now be done to him would be to make his sanguine even better and reduce the benefits of always going for Mystic Balance, by letting him get 2 mana from bloodpools. Before the whole ability, his signature one, seemed like overkill, but now it can be properly focused and, yes, even buffed. This way you could get roughly the same benefit from going either blue bead or mystic balance instead of it taking both. If it gave him 3 mana per bloodpool, that would make him a veritable killing machine, up there with the best of them with no preps at all, and if anyone whined then it would really mean he can't be bothered to even look at his screen while playing...

Because it took vets a small forever to figure out how good he is with Drac and Halflings, and he is actually superb with them - which means something was really, really wrong. Figuring him out now also leads to figuring spellcasting B2P priests and codex shennanigans as well.

Re: Bug Stomper

PostPosted: Mon Feb 11, 2013 10:01 am
by dislekcia

Re: Bug Stomper

PostPosted: Tue Feb 12, 2013 6:52 pm
by grimskallen

Re: Bug Stomper

PostPosted: Tue Feb 12, 2013 6:53 pm
by Blovski
An enemy can't regen above their max health, so any damage you do over it is permanent.

Re: Bug Stomper

PostPosted: Tue Feb 12, 2013 6:58 pm
by paplaukes
Hit/fireball, explore to regen, hit, explore, etc. It allows you free regen for 50% of the fight, provided there's enough unexplored space.

Re: Bug Stomper

PostPosted: Tue Feb 12, 2013 7:01 pm
by grimskallen
Yeah I just figured it out after I posted, that's why I slapped the edit on my post.... but cheers for the help, this forum seems pretty great :)

Re: Bug Stomper

PostPosted: Tue Feb 12, 2013 7:59 pm
by q 3
It's also very useful on a monsters that go berserk, since it effectively halves their berserk threshold.