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QCF Design Community • View topic - Design post on the blog!


Design post on the blog!

All things Desktop Dungeons

Re: Design post on the blog!

Postby Galefury on Thu Feb 14, 2013 9:15 pm

No.

This sentence is just to get to the 25 character limit.
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Re: Design post on the blog!

Postby dislekcia on Thu Feb 14, 2013 9:42 pm

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Re: Design post on the blog!

Postby The Avatar on Thu Feb 14, 2013 10:07 pm

I'm not surprised there is one set of winning directions for anything purist. But consider how hard it is to come to that (or even one of the 30. You make a ton of moves with a ton of other things you could do. The chance of hitting the one of 30 solutions acting randomly, or even non-randomly, is tiny. So yes they can be all won purist always. But it will take a lot of tries to even pull that off once in a harder dungeon.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Design post on the blog!

Postby dislekcia on Thu Feb 14, 2013 11:07 pm

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Re: Design post on the blog!

Postby Galefury on Thu Feb 14, 2013 11:34 pm

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Re: Design post on the blog!

Postby xspeedballx on Fri Feb 15, 2013 12:13 am

It is not a design goal to allow for a person to be locked surrounded by level 3's. So it's a bug. A lot of those were basically that in short or long form.

If the game started you at level 10, with the whole level revealed doing 900 damage a hit and with only one enemy at level 1 with 5 hp and 0 damage. You have a guarantee solve. This sounds ridiculous. But Guaranteeing a dungeon is solvable does not require a solver.. it requires balance and tuning and math. I doubt they apply sigma's but if the game was at 4-5 sigma for "solvable vs unsolvable" that would be less than I believe .0001% failure rate. Acceptable by a lot of standards as "working."
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Re: Design post on the blog!

Postby OneMoreNameless on Fri Feb 15, 2013 12:24 am

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Re: Design post on the blog!

Postby Galefury on Fri Feb 15, 2013 12:34 am

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Re: Design post on the blog!

Postby TigerKnee on Fri Feb 15, 2013 2:56 am

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Re: Design post on the blog!

Postby Bloggorus on Fri Feb 15, 2013 4:14 am

According to my mathematical education, in a system this complex there is no way of definitively saying that every dungeon is completable purist every time.

Maybe in the easier dungeons you are approaching a probability of 1 enough to say that it's a definite yes. But I'd also say that in vicious dungeons the chance of success approaches 0 to the point where numbers break down, ie. the variables involved make the outcome uncomputable
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