Re: Design post on the blog!
Posted: Sat Feb 16, 2013 11:02 am
Well, what does the data say? Maybe I'm wrong, or have worded it wrong, but as far as "intangibles feedback" goes, I believe (based on personal expirience, what I keep hearin from other people indirectly, and based on constant points of conflict in various discussions), that avoiding the risk of investing too much real time is a big constant. Even when it doesn't look like that at first.
The big deal not being investing vast ammounts of time, obviously, but allocation of the time invested, ofc. Otherwise I wouldn't have 75% completion in 20 dungeons on my 3rd playthrough That resulted from mostly doing what I want to do when I load up DD.
EDIT: And as far as shifting the focus from number crunching into "expirience" feedback - you got a lot of that lately. All of this mess IS that.
The big deal not being investing vast ammounts of time, obviously, but allocation of the time invested, ofc. Otherwise I wouldn't have 75% completion in 20 dungeons on my 3rd playthrough That resulted from mostly doing what I want to do when I load up DD.
EDIT: And as far as shifting the focus from number crunching into "expirience" feedback - you got a lot of that lately. All of this mess IS that.