Slow Visuals
Posted: Tue Feb 19, 2013 10:44 pm
I've made this topic once before (months ago) and hope I won't offend anyone by restating the idea.
Slowed monsters should really have some kind of visual indication that does not require mouse over to see. A circle of stars or birds (loony toons style) could work, as could anything else. This would allow players to easily see if they are done casting wanna-fight-it or not.
As long as I'm giving my thoughts on that glyph, I'd also like to take a moment to mention how poorly it plays with Earth Mother. Once you've taken the tangle boon, the glyph that normally targets non-slowed monsters is on to just random ones. If wanna-fight-it could target non-revealed monsters over revealed ones, that glyph and god would get along a bit better.
Thanks for taking the time to read this. Weather you take my advice or not, its a rare opportunity to play a game with devs so involved in player feedback. Have a nice day.
Slowed monsters should really have some kind of visual indication that does not require mouse over to see. A circle of stars or birds (loony toons style) could work, as could anything else. This would allow players to easily see if they are done casting wanna-fight-it or not.
As long as I'm giving my thoughts on that glyph, I'd also like to take a moment to mention how poorly it plays with Earth Mother. Once you've taken the tangle boon, the glyph that normally targets non-slowed monsters is on to just random ones. If wanna-fight-it could target non-revealed monsters over revealed ones, that glyph and god would get along a bit better.
Thanks for taking the time to read this. Weather you take my advice or not, its a rare opportunity to play a game with devs so involved in player feedback. Have a nice day.