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QCF Design Community • View topic - Game Design? Nope, Chuck Testa! (dev blog)
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Re: Game Design? Nope, Chuck Testa! (dev blog)

PostPosted: Mon Mar 11, 2013 11:12 pm
by The Avatar
I feel like racial data, if shown, should be coupled in with the codex/archives.

@Achievements/Nandrew: Agreed. Achievements that involve you hitting a special combo are the best. A semi-good example of that is Plague Inc (if anyone's played it). The only difference there is it tells you what results from the combo or the name of it, just not how to get it. Pacrog is a good idea for an achievement (for example, hit max resists while only worshiping Taurog and Pactmaker). It tells you the parts and the result, without explicitly spelling it out for you.

Re: Game Design? Nope, Chuck Testa! (dev blog)

PostPosted: Tue Mar 12, 2013 1:15 am
by Bloggorus
I'd also prefer to have one large screen for each dungeon in the archives with all the completion info on it. Waiting for those rotating panels is quite irritating, and would be more so with a third.

I like achievements that nudge you towards strats and winning combinations. Having a goal like 'win a game without attacking a monster' or 'Worship three different gods in one game' give me more incentive to try new strategies than simple text based hints.

Re: Game Design? Nope, Chuck Testa! (dev blog)

PostPosted: Tue Mar 12, 2013 2:35 am
by Lujo
Ah, maybe I'm weird in assuming everyone's equaly irritated by the nature of the rotating panels and that they'd be replaced with selectable panels where a third button wouldn't be a problem.

As for achievements - lots of stuff to do with them, can't say what's best...

Re: Game Design? Nope, Chuck Testa! (dev blog)

PostPosted: Tue Mar 12, 2013 3:35 am
by The Avatar
Yeah, I don't like them either. They never seem to change until you select a new dungeon.

Re: Game Design? Nope, Chuck Testa! (dev blog)

PostPosted: Tue Mar 12, 2013 5:51 am
by Alweth
When in the dungeon, I'd like to be able to see how much a trophy will sell to the Taxidermist for.

Re: Game Design? Nope, Chuck Testa! (dev blog)

PostPosted: Tue Mar 12, 2013 4:44 pm
by harfatum