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QCF Design Community • View topic - You know you're succesful when...
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You know you're succesful when...

PostPosted: Tue Mar 12, 2013 5:26 pm
by Kuranes
Stuff like this emerges:

http://www.kongregate.com/games/svalver ... r-dungeons

http://www.indiegogo.com/projects/paper-dungeons

It does look mighty familiar doesn't it? ;)

Anyhow keep up the great work around here. :D

Re: You know you're succesful when...

PostPosted: Wed Mar 13, 2013 1:07 pm
by Nandrew
I'm very keen to see where this goes. I've played through quite a few levels now and it's getting progressively more interesting (though there's a few things I take exception to).

Its emphasis on pre-designed dungeons and a good editor give it a great niche, kinda like DD meets Tower of the Sorceror :P

Re: You know you're succesful when...

PostPosted: Thu Mar 14, 2013 1:44 am
by squirrelnest
I love rip-off copy-cat games. I really do. If I liked an idea the first time, why would I not want it again? Innovation for innovation's sake just is not enough for me. For example, if someone would make a Terraria clone, I'd buy it twice.

Anyways devs, do you want us all to go blast those guys for ripping your concept in their game's comments over and over, or just let it be?

Re: You know you're succesful when...

PostPosted: Thu Mar 14, 2013 11:44 am
by sitnaltax
It definitely reminds me of Tower of the Sorcerer more than DD. I'll have to give it a try tonight. I obviously love DD but there is plenty more design space, and I'm curious to see what someone else does with it.

(Although I prefer DD's freewheeling, seat-of-you-pants play to the calculating precision required by either DD's puzzles or Tower of the Sorcerer, so we'll see.)

Re: You know you're succesful when...

PostPosted: Thu Mar 14, 2013 2:38 pm
by gjaustin

Re: You know you're succesful when...

PostPosted: Thu Mar 14, 2013 2:44 pm
by dislekcia

Re: You know you're succesful when...

PostPosted: Fri Mar 15, 2013 1:14 am
by squirrelnest

Re: You know you're succesful when...

PostPosted: Sun Mar 17, 2013 3:19 am
by Ottbot
I couldn't figure out how to pick up the chicken... I must be bad at this.

Y'know, it's easy to cry "rip-off" when you see something like this, but unless its being done in a malicious way I don't think it's worth getting upset over. Honestly it can only increase awareness of Desktop Dungeons in the long run, and that's a good thing.

...and no, I'm not sure how one would maliciously design a game. :?

Re: You know you're succesful when...

PostPosted: Sun Mar 17, 2013 5:33 am
by FDru

Re: You know you're succesful when...

PostPosted: Sun Mar 17, 2013 4:27 pm
by dislekcia