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QCF Design Community • View topic - Revised puzzle designageism
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Revised puzzle designageism

PostPosted: Thu Mar 14, 2013 7:30 am
by GoatBot

Re: Revised puzzle designageism

PostPosted: Thu Mar 14, 2013 1:40 pm
by flap
That's a good thing. For example, a few times I thought "Hey, they want me to use the "first strike" granted by the "slow" debuff, while they have never explained me what "slow" means". So, It is nice to see that these gaps are meant to be filled.

Re: Revised puzzle designageism

PostPosted: Thu Mar 14, 2013 8:15 pm
by The Avatar
Good read, agree with what you put up there. I know it's probably to late (what with the artwork already drawn), but I think it would make more sense to call the building the academy.

Re: Revised puzzle designageism

PostPosted: Thu Mar 14, 2013 10:32 pm
by Bloggorus
I'd say that an overhaul of how puzzles are presented would go a long way in helping players find and attempt them.

At the moment they are a relatively unordered list with little explanation on how they are supposed to be tackled. A few pointers, or forcing players to finish simple puzzles before they tackle harder ones, could help with this.

I'd also like to see rewards for individual puzzle completion rather than whole sets. Nothing worse than getting stuck on the last one and being forced to miss out on a reward.

Re: Revised puzzle designageism

PostPosted: Fri Mar 15, 2013 2:55 am
by The Avatar
As for rewards being on individual puzzles, I don't know. For gold yes, but for items? I think that would still have to be an overall award. Also, you're right that the list definately needs organizing. It also might be worth adding a button that organized it complete and incomplete.

Re: Revised puzzle designageism

PostPosted: Fri Mar 15, 2013 4:45 am
by Bloggorus
Or a cool graphical thing like the kingdom screen.

Re: Revised puzzle designageism

PostPosted: Fri Mar 15, 2013 12:43 pm
by Deadman

Re: Revised puzzle designageism

PostPosted: Fri Mar 15, 2013 12:59 pm
by Nandrew

Re: Revised puzzle designageism

PostPosted: Sat Mar 16, 2013 12:35 pm
by paplaukes
Happy to hear about where the puzzles are going.

Re: Revised puzzle designageism

PostPosted: Sun Mar 17, 2013 6:32 pm
by Ottbot
I'm liking the glyph puzzles... seems like a really good way to introduce players to new strategies or more obscure things that may go unnoticed otherwise. For example, I had no idea you could cast Imawal on empty space! How long has this been going on for? :shock: