[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Arise From Death


Arise From Death

All things Desktop Dungeons

Re: Arise From Death

Postby Fran on Fri Apr 12, 2013 7:45 pm

Although I can't play the game for 6 months, the updates still sound awesome. I like the existence of crusader challenges, hopefully there will be challenges for the other custom classes as well :)
User avatar
Fran
 
Posts: 410
Joined: Wed Dec 28, 2011 7:06 pm

Re: Arise From Death

Postby The Avatar on Fri Apr 12, 2013 8:05 pm

And monster classes too!

The description of the explorer's guild was removed. Was that intentional?
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
User avatar
The Avatar
 
Posts: 4720
Joined: Mon Sep 12, 2011 8:52 pm

Re: Arise From Death

Postby Darvin on Fri Apr 12, 2013 8:08 pm

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Arise From Death

Postby Waldo0 on Fri Apr 12, 2013 8:30 pm

0.3 is the magic number. ;)
*F+Click* "WTF? Oh.. the monster had a 'Retaliate: Fireball'...." -2012 Waldo0
"I cleared this game!!!" -2013 Waldo0
User avatar
Waldo0
 
Posts: 151
Joined: Tue Oct 30, 2012 4:41 am

Re: Arise From Death

Postby The Avatar on Fri Apr 12, 2013 8:46 pm

What?

Just beat the gold, it was lots of fun. I assume we will be getting another veto slot to, what with another batch of gold class challenges.

I don't know if they'll do item rewards this far into the design phase, with a minimum of 3 items (or six if they hopefully do monster class challenges), but I'm all for it.

I think spirit pact is the best choice for bronze. Convert all glyphs except biceps, buy out shops, and convert all potions and you have a fair amount of CP.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
User avatar
The Avatar
 
Posts: 4720
Joined: Mon Sep 12, 2011 8:52 pm

Re: Arise From Death

Postby FDru on Fri Apr 12, 2013 10:50 pm

Bronze is simple even if you don't use Pactmaker (which I screwed up on by taking a pact before taking Consensus). It's not hard to get over 100 damage with Crusader if you level up efficiently, like with IMAWAL. I think I beat it at level 6 with no conversions.

Can't figure out Silver at all.
User avatar
FDru
 
Posts: 455
Joined: Sat Aug 06, 2011 2:41 am

Re: Arise From Death

Postby Darvin on Fri Apr 12, 2013 10:58 pm

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Arise From Death

Postby The Avatar on Fri Apr 12, 2013 11:11 pm

Hmm... I disagree on Gold. My first two tries I got absolutely screwed by layout, forced to blow all my popcorn so I could've get the 30% momentum you need to break the rats DP's.

Silver was easy and pretty boring. It's easy to make it harder, but I'm unsure of what would make it more interesting.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
User avatar
The Avatar
 
Posts: 4720
Joined: Mon Sep 12, 2011 8:52 pm

Re: Arise From Death

Postby Darvin on Fri Apr 12, 2013 11:16 pm

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Arise From Death

Postby Lujo on Fri Apr 12, 2013 11:58 pm

Gold challenge took me a few tries because I was unsure how exactly to take the DP's off.

Silver however isn't easy or difficult as much as both teaching and missleading at the same time. I suppose you can't really make a different challenge to showcase scarred - scarred just makes a bunch of monsters vanilla, and in that sense you get to see what it allows. It's difficult, however, because you have to take the crusader to an endurance fight and the challenge doesn't seem to really compensate for this in a crusadery way. So scarred makes your opponents vanilla, but your opponents and the boss sort of make you vanilla. Properly managing your resources still helps a ton though. And you learn what you don't care about with crusaders, and what you still have to pay attention to (corrosion, weakening)...

Gold is only easy once you figure it out, and since theres a bunch of ways to try it and a few ways to fail it, not to mention layout bussiness, it's not as easy as you make it sound. Figuring out how to take rats out is also a bit of a conundrum. I think it's simmilar to the priest gold which is a puzzle rather than a dungeon, and works well to showcase the "don't try to build up momentum past a reasonable level".





However, I'd really love to hear the official justification for spirit pact. Won't launch off into any polemics, it's been bugging me since forever. If were missing something big enough to justify it being like this - what are we missing? If complex math shows it would introduce crucial levels of CP into a particular set of runs - it'd tell us something about the system or the CP strat... What's the deal with it?

We the commuinty've been pondering it at various stages, it's one of the few things we can generally agree upon - 5 piety for 10 CP upon conversion sucks major posterior. Different oppinions on why, mine is that the "per conversion" mechanic isn't really supported well enough to warrant picking it up over another boon, pact or at all, while some have said that the killer is to piety to CP ratio.

I never herd of anyone ever using it, so if someone is, could you clue the rest of us into what's it there for?
I almost got pwned by Shifty Brickwork!
User avatar
Lujo
 
Posts: 3793
Joined: Tue Aug 02, 2011 8:47 am

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 27 guests