Feedback
Posted: Wed Aug 03, 2011 11:07 pm
Playing for a couple of days now. Got the first four "beat dungeon X with class Y" challenges beat, now stuck in the next ones.
A few insights and suggestions:
Interface
[*] Add XP awarded at current level to monster popups.
[*] Have some way to mouse over enemy abilities so I can see exactly what they do.
[*] Some sort of option that disables moves that will knowingly end in death (disconsidering dodge rate), every other time I die is due to misclicking on an enemy.
Gameplay
[*] It seems most dungeons have less monsters and a poorer selection than in the original, so it's much harder to level up.
[*] The bosses are nearly impossible to beat. Pretty much every time I get to the end boss, I can't do anything but stare at it. Things like having 900 HP when I'd be able to deal at most 400 damage with all that I have.
[*] If you're going to drain my gold for me to have minimal bonuses at the dungeon, then admit some grinding is required and include a dungeon full of gold for me to grind away.
[*] The gods all seem unpleasable jackasses that don't return nearly as much as they take, except for Taurog (blessed be).
[*] In general, it seems every upgrade and addition I get makes the game -harder- for me. While I understand the logic, it means I'm reduced to playing every new dungeon with Human Fighter because that's the build that will get anywhere close to defeating a boss.
[*] If the "level up midway through a battle" technique is so fundamental, add a tutorial on it.
A few insights and suggestions:
Interface
[*] Add XP awarded at current level to monster popups.
[*] Have some way to mouse over enemy abilities so I can see exactly what they do.
[*] Some sort of option that disables moves that will knowingly end in death (disconsidering dodge rate), every other time I die is due to misclicking on an enemy.
Gameplay
[*] It seems most dungeons have less monsters and a poorer selection than in the original, so it's much harder to level up.
[*] The bosses are nearly impossible to beat. Pretty much every time I get to the end boss, I can't do anything but stare at it. Things like having 900 HP when I'd be able to deal at most 400 damage with all that I have.
[*] If you're going to drain my gold for me to have minimal bonuses at the dungeon, then admit some grinding is required and include a dungeon full of gold for me to grind away.
[*] The gods all seem unpleasable jackasses that don't return nearly as much as they take, except for Taurog (blessed be).
[*] In general, it seems every upgrade and addition I get makes the game -harder- for me. While I understand the logic, it means I'm reduced to playing every new dungeon with Human Fighter because that's the build that will get anywhere close to defeating a boss.
[*] If the "level up midway through a battle" technique is so fundamental, add a tutorial on it.