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QCF Design Community • View topic - Patchnotes?
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Patchnotes?

PostPosted: Wed Apr 24, 2013 1:04 pm
by Jisaya
Hi guys.

Can you say me where i can find them ?

salutations

Re: Patchnotes?

PostPosted: Wed Apr 24, 2013 3:16 pm
by Lujo
http://www.desktopdungeons.net

Click the "News" button above the "play" button.

Re: Patchnotes?

PostPosted: Wed Apr 24, 2013 3:36 pm
by Darvin
The history only goes back so far on the front page. Goatbot's post history contains perma-links to them, though.

Re: Patchnotes?

PostPosted: Wed Apr 24, 2013 6:16 pm
by Nurator
Amazing! Goatbot has made 100 posts! We should celebrate the 100th patch :D

Re: Patchnotes?

PostPosted: Wed Apr 24, 2013 7:19 pm
by Darvin
Not all of Goatbot's posts are patch logs. Maybe about 80-85 of them.

Re: Patchnotes?

PostPosted: Wed Apr 24, 2013 11:55 pm
by dislekcia
The currently running version of DD is indeed the 100th update to the beta.

Re: Patchnotes?

PostPosted: Thu Apr 25, 2013 1:48 am
by The Avatar
Happy 100th anniversary! Congrats on all the work!

Re: Patchnotes?

PostPosted: Thu Apr 25, 2013 7:25 am
by Nurator
Cool :D What do we get as presents?^^

Re: Patchnotes?

PostPosted: Thu Apr 25, 2013 8:47 am
by Jisaya

Re: Patchnotes?

PostPosted: Thu Apr 25, 2013 9:02 am
by Waldo0
Click the titles in the news tab. http://www.desktopdungeons.net/trade-opportunities/

Fixes:

PQI awards 1500 gold for quests in vicious dungeons.
Player portrait can be clicked on to show a verbose effects list (and show full portrait art).
odd artifacts no longer show up on the conversion bar.
convert from floor preview no longer hangs around into inventory conversion bar.
Zombie gold trap subdungeon can no longer be tricked into spawning extra zombies.
Toasts can now only be dismissed once they have appeared on screen.
Gorgon kills in Cursed Oasis no longer leave ‘ghost walls’ if the kill removes the last curse.
Knockbacks in Cursed Oasis that also curse/uncurse the player no longer leave ‘illusion walls’ behind.
Effects can now have stat indicator text in lower right corner when in non-verbose mode.
Conversion preview now takes Spirit Pact into account.
Conversion bar amounts more responsive, dealt with “lag” in correct amount display.
Conversion bars now show excess conversion, similar to exp and health bars.
Fixed bug that could reset the dragging icon when interacting with conversion prediction via the inventory.
Added logging to the ‘logged in from another computer’ issue. Investigating.
Text on Really Big Sword’s piercing effect corrected to 35%.
Crusader Silver / Gold bosses buffed slightly
Fixed Crusader Gold progression issue
Conversion values in Crusader Bronze changed from 0 to 15
Spirit Pact value changed from 10 to 15
Complicated tasks part 1 flag fixed
Spawn Plants effect fixed properly to Bloodmage Silver
BLUDTUPOWA puzzle fixed
Overheal prediction fixed for monsters
Dracul subdungeon stairs fixed
Removed references to (?) conversion button
Tinker challenges added
knockbacks that will kill an enemy now show up as ‘win’ in combat prediction.
Agbaar’s puzzle pack should reflect completion properly again
Fixed bug in hotkey assignment that would erroneously add commas to items with only one hotkey.
Fixed issue with many usable items that prevented them getting slot-number hotkeys assigned to them.
Patched extra information popup for removed items.
Gave Crystal Ball mana returned preview.
Prevented Crystal Ball firing when it would give back 0 mana.