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QCF Design Community • View topic - Amulet of Clarity
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Amulet of Clarity

PostPosted: Fri May 10, 2013 1:14 pm
by GoatBot
Discussion - Amulet of Clarity

Re: Amulet of Clarity

PostPosted: Fri May 10, 2013 5:23 pm
by Darvin

Re: Amulet of Clarity

PostPosted: Fri May 10, 2013 5:24 pm
by Lujo
Conversion bonus effect capped at 100%

Why? :( (Well except being sort of broken)

Also:

"Vicious variant dungeons given their own names"

What does this mean exactly? I can see that the vicious halls of steel is now called "Vicious Steel", but the vicious Gaan'Telet is still called Vicious Gaan'Telet. On the adventuring map ofc.

Re: Amulet of Clarity

PostPosted: Fri May 10, 2013 7:09 pm
by The Avatar
Dang. The cp strats were so fun.

Northern Desert might be a bit too hard, but I'd have to look.

The new setup for the Kingdom looks good.

Re: Amulet of Clarity

PostPosted: Fri May 10, 2013 7:19 pm
by Lujo

Re: Amulet of Clarity

PostPosted: Fri May 10, 2013 8:03 pm
by The Avatar
Well, you can still kind of do it. Instead of taking less glyphs take whatever of the extra boosters complements your character. Then transmute a normal glyph and convert the stone for 300 CP.

Re: Amulet of Clarity

PostPosted: Fri May 10, 2013 8:15 pm
by Lujo

Re: Amulet of Clarity

PostPosted: Fri May 10, 2013 8:20 pm
by The Avatar
Both good points. I actually quite like the mana burn graphic. It is a blue fireball, and that makes sense (to me at least) and looks cool.

This isn't really a bug but a UI issue so I'll put it here: if you position your mouse barely on a puzzle pack the tooltip constantly flashes as the item reselects and deselects. Probably because the moused over version is one pixel smaller. So when it shrinks I am not selecting it. Thus it grows, and suddenly I am selecting it again. In an endless loop.

Re: Amulet of Clarity

PostPosted: Fri May 10, 2013 8:24 pm
by Darvin

Re: Amulet of Clarity

PostPosted: Fri May 10, 2013 8:39 pm
by Lujo